Repository navigation
Conversation
Add the ability to check whether or not Audio Descriptions are enabled
…acter in Path) (#91)
…#95) GKGameActivityListener requires iOS/macOS/tvOS/visionOS 26.0+, so the @available attribute must be on the extension declaration rather than on the individual method to avoid a compile error referencing an unavailable protocol.
…declarations (#100) * fix: add [MarshalAs(UnmanagedType.I1)] to bool DllImport declarations (rdar://170262914) Unity/Mono requires explicit marshaling attributes on bool return types and parameters in DllImport extern declarations. Without them, the C# bool (1 byte) may be incorrectly marshaled from the native bool (platform-dependent width), causing random incorrect values at runtime.
Introduces the Apple.StoreKit Unity Plug-In, which exposes Apple's StoreKit 2 framework to Unity developers with a modern C# API for in-app purchases, subscriptions, and transaction management on iOS, macOS, tvOS, and visionOS. See https://developer.apple.com/storekit/ for more details
Co-authored-by: Andrew Hall <ahall32@apple.com>
… to test on iPhone Simulator.
CTX.build_output_path is used by upi_unity_native_plugin_manager to determine the pack destination, but the -o argument was being assigned to CTX.build_path instead, leaving build_output_path pointing to the default location regardless of what was passed on the command line.
Apple.SpatialController native plugin support for Spatial Stylus controllers No user facing changes are required, only fixes to internal implementation of native plugin code Minor changes made to Scripts/AccessoryTrackingHelper.cs to anchor one of the controller axis objects to the stylus and display stylus button info in the textbox Bumped version from 1.0.4 to 1.0.5
…start once there's a README to point to.
The commanding infra isn't used anywhere and is just dead code.
…rm for RealityKit scenes, various typos and bugfixes. (#110)
Summary Adds new/missing StoreKit API surface needed by the food truck app. Both the C# runtime bindings and the native Swift wrapper are extended. Changes AppStore — new APIs (AppStore.cs / AppStore.swift) PaymentMethodBinding — new binding (PaymentMethodBinding.cs) Product — additional product APIs (Product.cs / Product.swift) RenewalInfo — additional fields (RenewalInfo.cs) Storefront — new APIs (Storefront.cs / Storefront.swift) SubscriptionStatus — new APIs (SubscriptionStatus.cs) Transaction — additional fields (Transaction.cs / Transaction.swift)
…111) The native Transaction_BeginRefund(WithId) cdecls invoke their success callback as SuccessTaskRawPtrCallback, passing a heap-allocated Transaction.RefundRequestStatus via getRawPointer(). The managed side declared the callback as SuccessTaskCallback<int> and cast the value straight to the enum, so it read the low 32 bits of a 64-bit pointer as the status -- producing a garbage RefundRequestStatus -- and never freed the native allocation.
Fix error Undefined symbol: _GKLocalPlayer_RegisterLocalPlayerListener when running the game on iPhoneSimulator, using IL2CPP in Unity 6000.3.15f1, Xcode 27 / iOS 27 SDK.
…yer-listener Remove GameKit GKLocalPlayer_RegisterLocalPlayerListener
…ssing (#114) Same fix as before, reordered to check `if (fallbackLibrary.IsValid)` (warning) / `else` (error) for readability.
Merge Main -> 27-beta
Update for Unity 6 deprecations Replace APIs deprecated or removed in Unity 6 (GetInstanceID, HierarchyProperty, EndNameEditAction, FindObjectsOfType, Rigidbody2D.velocity, Resolution.refreshRate) with version-guarded equivalents. Plug-in source still compiles on the 2022.3 floor. - Add Apple.Core ObjectExtensions.GetLongId() so call sites don't repeat the #if - Move plug-in projects to Unity 6000.5.2f1 and refresh package manifests - Pack from a temp staged copy: hide samples as Demos~ and patch samples[].path there, instead of renaming folders in the working tree - Apple.SpatialController: replace com.unity.textmeshpro with com.unity.ugui, pin to the tested editor and xr.visionos 3.1.5, fix the sample path - PHASE tests assert the PHASE source handle rather than the Unity instance ID
Audit each plug-in against its last release tag and, for everything that landed since, bump the version and write a CHANGELOG entry. Point every dependent at Apple.Core 3.3.0. | Plug-in | Old -> New | |-------------------|-----------------| | Accessibility | 1.1.5 -> 1.2.0 | | BackgroundAssets | 1.0.0 | | Core | 3.3.0 | | CoreHaptics | 1.3.2 | | GameController | 1.2.4 -> 1.2.5 | | GameKit | 4.0.1 -> 4.1.0 | | PHASE | 1.2.8 | | SpatialController | 1.0.6 | | StoreKit | 1.0.0 | Accessibility goes to 1.2.0 rather than the 1.1.5 set by #113, since the Audio Descriptions API is a new feature. Gaps this fills beyond the version bumps: - Apple.StoreKit and Apple.BackgroundAssets shipped in the 27.0 beta without a CHANGELOG.md. Both now have one, each a single initial release entry. StoreKit stays at 1.0.0: the API added in #112 and the Transaction.BeginRefundRequest fix in #111 both landed between the beta and now, so they are part of the initial release rather than a delta on top of it. - "Prepare for Xcode 27" raised the native deployment targets to iOS and tvOS 15.0 and macOS 12.0 and went undocumented. Now called out in every affected plug-in. This matches the floor the README already documented, so it is not a change in supported OS versions. - Every Native/*.xcconfig CURRENT_PROJECT_VERSION had drifted from its package.json, some by several releases (CoreHaptics read 1.2.4 against a 1.3.1 package). That value feeds MARKETING_VERSION and the generated Info.plist, so the binaries would have shipped mislabeled. All are now synced. - SpatialController 1.0.5 listed only stylus support, but also carried a native memory leak fix and the PolySpatial/Visual Scripting dependency removal. 1.0.5 was never tagged publicly, so the entry is filled out. - Newly documented: the GKLocalPlayer_RegisterLocalPlayerListener removal (IL2CPP link failure against the iOS 27 SDK), Apple.Core's native library warning-to-error escalation and dead shell-command removal, and the PHASEWrapper update. External contributions credited in the changelogs: - CoreHaptics AssetPickerDrawer null fix - @ilterbilguven (#47) - GameController GCController allocation fix - @HypGamesOrlando (#35) Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.