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Every Run, normal or Merge run, allows up to 5 Repairs and up to 5 rounds after the Base branch moves while CI runs, instead of 3. A flaky CI or a busy Base branch is then less likely to fail a Run that could have succeeded. A Run still fails once either budget is spent.
Acceptance criteria
A Run fails with "repairs exhausted" only when a sixth Repair would be needed (conflict and CI-fix Repairs combined).
A Run fails only when the Base branch would need merging a sixth time after moving while CI ran.
The existing integration tests that assert the cap of three are updated to five, and still pass.
README and any other docs stating the budgets say 5.
Activity