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Reduce dynamic weight to 0 - #22136
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ToasterBiome merged 1 commit intoJun 2, 2024
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ToasterBiome
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Jun 2, 2024
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Why is this good for the game?
Dynamic has not only basic issues
-overly complicated
-bug prone
But it doesn't even get close to solving the problem it attempts to solve because we don't commit to it 100%
having both it and gamemodes results in us flip flopping between traitor and dynamic,
this ends up with us just always having traitor as dynamic is almost always going to be traitor at this pop
in a sense, it makes the problem worse
anyways, it's not in a state that's worth committing 100% to
Spending dev time to make it good makes little sense when it'd be better for the longrun to port monke storytellers
I do not have permission to port monke storytellers for the time being
i considered removing it from the code outright, but until we have an alternative, i'm sure biome would want me to keep it for the downstreams
so disabling dynamic is the best course of action in my mind
Testing
number change innit
🆑
rscdel: Disables dynamic
/:cl: