this would be a handy feature when working with datasets that have big density differences - being able to keep all available points in low-resolution areas while limiting the maximum number of points in high density tiles.
I've tried something similar by modifying the PointCloudViewerTilesDX11 to limit the number of rendered points (just added a min() in the LOD calculation) and this already helps in some cases, but since the data will still be loaded with all points in the tiles, this is a rather wasteful approach...
this would be a handy feature when working with datasets that have big density differences - being able to keep all available points in low-resolution areas while limiting the maximum number of points in high density tiles.
I've tried something similar by modifying the PointCloudViewerTilesDX11 to limit the number of rendered points (just added a min() in the LOD calculation) and this already helps in some cases, but since the data will still be loaded with all points in the tiles, this is a rather wasteful approach...