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Use aspect ratio from monitor instead of hard-coding 16/9 #1190
As the title implies, instead of a macro defining a constant 16 by 9 ratio, use the user's monitor aspect ratio for rendering. Perhaps the current monitor that the game window is on, or just the primary monitor, whichever feels more natural.
changed the title [-]Use aspect ration from monitor instead of hard-coding 16/9[/-][+]Use aspect ratio from monitor instead of hard-coding 16/9[/+]on Dec 7, 2019
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[-]Use aspect ration from monitor instead of hard-coding 16/9[/-][+]Use aspect ratio from monitor instead of hard-coding 16/9[/+]rexim commentedon Dec 7, 2019
@8bitslime it's a very good idea! Thank you submitting an issue for that!