Unreal GAS-like gameplay framework plugin for Godot (C#).
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Updated
Nov 13, 2026 - C#
Unreal GAS-like gameplay framework plugin for Godot (C#).
[deprecated] A gameplay framework to simplify Unity development.
Unreal GAS-like gameplay framework for C# (engine-agnostic).
Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.
(Legacy / Community Version) VRS is a value modification framework for Unreal Engine 5, providing deterministic layers, priorities, type-safe operations, lifetime safety, automated tests, and debug tracing.
Unreal Engine plugin that allows running multiple independent Behavior Trees in parallel on the same AI pawn/controller, each with its own isolated Blackboard. Perfect for layered AI (combat + locomotion + emotion + dialogue, etc.).
🌟 Enable multiple independent AI Behavior Trees in Unreal Engine, enhancing your game’s AI complexity with seamless, parallel processing.
Open-source, C++-first soulslike gameplay framework for Unreal Engine 5.8: combat, stats, status effects, inventory, equipment, AI & bosses, resting points, NPC dialogue, vendors, save/load. Testable via UE's built-in MCP server.
Designer-friendly, data-driven actions system for Unreal Engine 5. Set up gameplay logic from the Details panel.
The platform for game development
Pure C++ brawler gameplay framework: attack arcs, guard states, radial sequences, input mapping. Built on og-simulation.
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