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flocking-simulation

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3D starling-murmuration simulator: the Pearce et al. (2014) projection model (true spherical-cap occlusion) and topological Reynolds boids, runtime-switchable, with real-time collective-behaviour metrics (order parameter, opacity Θ/Θ′) and GPU-instanced ModernGL rendering. Grounded in three founding papers.

  • Updated Jul 11, 2026
  • Python

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