You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Matcap shader does not work with HQ lighting mode. #162
After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO.
Could you please fix it in the repository?
Activity
mifth commentedon Sep 15, 2019
Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models.
[-]Matcap shader does not work with lighting mode.[/-][+]Matcap shader does not work with HQ lighting mode.[/+]mifth commentedon Mar 22, 2020
After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO.
Could you please fix it in the repository?
Small fix for High Quality Lighting