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Matcap shader does not work with HQ lighting mode. #162

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@mifth

Hello,

Is it possible to add HQ lighting mode for the Matcap shader? Sometimes I switch SSAO(ambient occlusion) when I use High Quality lighting mode.

tmp1
tmp2
image

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  1. mifth commented on Sep 15, 2019

    @mifth
    Author

    Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models.

    image
    image

  2. changed the title [-]Matcap shader does not work with lighting mode.[/-] [+]Matcap shader does not work with HQ lighting mode.[/+] on Sep 15, 2019
  3. mifth commented on Mar 22, 2020

    @mifth
    Author

    After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO.
    Could you please fix it in the repository?

    image

  4. added a commit that references this issue on Apr 17, 2020
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