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Hmm, i think the main spawning of random npcs, their attacking the town and similar should be handled by SD2 indeed.
There are a few similarities to the epic quest in DK starting area, and i think (assuming there is no event-trigger somewhere which i have knowledge of) that a similar implementation with the world-map scripts is probably the only way to go.
Possible some parts of it can be outsourced to DBScripts (like some end-events and so on)
If this quest is implemented in a mix of SD2/DB script, I'll be happy to help for the later. :)
I have already a few scripts to write in classic DB, mainly for some quests.
The problem right now is that there's no way to trigger a script given what the spell does. It might need a bit of a hack in the spell effect just to get it going.
@cala Just going through some old bug reports on my server and this one is the oldest so thought a bump could be handy :) Do you think this is possible through DB scripting?
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Schmoozerd commentedon Jun 2, 2013
hmm, not entirely sure - but quite possible that this can be done with DB-scripting
similar to the draft for Genzo's orders linked here: cmangos/mangos-wotlk@577de26#commitcomment-2961924
Not entirely sure, there might be just slightly too much complexity.
Reference: http://www.wowpedia.org/Quest:The_Battle_of_Darrowshire
Edit: Hmm, started by spell 18987 which summons 177526
Not sure if there might be an additional effect to start the event. Needs some checking.
PatSmuk commentedon Jun 2, 2013
There's no obvious way to start the event, besides the object spawning, which I don't think can trigger DB scripts right now.
Schmoozerd commentedon Jun 2, 2013
trap 177526 has a linked trap (177527) which might be usable (go_use scripts)
Schmoozerd commentedon Jun 2, 2013
Hmm, i think the main spawning of random npcs, their attacking the town and similar should be handled by SD2 indeed.
There are a few similarities to the epic quest in DK starting area, and i think (assuming there is no event-trigger somewhere which i have knowledge of) that a similar implementation with the world-map scripts is probably the only way to go.
Possible some parts of it can be outsourced to DBScripts (like some end-events and so on)
cala commentedon Jun 26, 2013
If this quest is implemented in a mix of SD2/DB script, I'll be happy to help for the later. :)
I have already a few scripts to write in classic DB, mainly for some quests.
PatSmuk commentedon Jul 3, 2013
The problem right now is that there's no way to trigger a script given what the spell does. It might need a bit of a hack in the spell effect just to get it going.
scotty0100 commentedon May 9, 2015
@cala Just going through some old bug reports on my server and this one is the oldest so thought a bump could be handy :) Do you think this is possible through DB scripting?