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Inferno Pulses seem to not be working. Baron Geddon casts Inferno and goes Immune. But then you can stand next to him and not get affected by the AoE Fire Pulses that should be happening with Inferno.
Inferno — a PBAoE that increases in damage with each pulse. The pulses come about 1 second apart and last for 10 seconds. Damage starts at 500 damage per pulse and increases by 500 every other pulse (500, 500, 1000, 1000, 1500, etc.). Baron Geddon will not move while casting this and he will do 6-10 pulses.
After vanilla the dummy effect was removed, but still we need to implement this somehow:
Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 1000
Targets (1, 0) (TARGET_SELF, NO_TARGET)
Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 1000, misc = 0 (0), miscB = 0, periodic = 1000
Trigger spell (18947) Not found, Chance = 101
Spell 18947 was just a simple dummy. So I have no real clue on how would this work. Maybe triggering spell ID - 19698 Inferno would be a possible solution
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xfurry commentedon Jun 15, 2014
The inferno spell needs to be implemented for vanilla:
After vanilla the dummy effect was removed, but still we need to implement this somehow:
Spell 18947 was just a simple dummy. So I have no real clue on how would this work. Maybe triggering spell
ID - 19698 Infernowould be a possible solutionTobschinski commentedon Jun 23, 2015
Works now: cmangos/mangos-classic@7556165
cala commentedon Jul 22, 2015
Tobschinski is right. Indeed, it should be working now.