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[Molten Core] Baron Geddon - Inferno #19

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@scotty0100

Inferno Pulses seem to not be working. Baron Geddon casts Inferno and goes Immune. But then you can stand next to him and not get affected by the AoE Fire Pulses that should be happening with Inferno.

Inferno — a PBAoE that increases in damage with each pulse. The pulses come about 1 second apart and last for 10 seconds. Damage starts at 500 damage per pulse and increases by 500 every other pulse (500, 500, 1000, 1000, 1500, etc.). Baron Geddon will not move while casting this and he will do 6-10 pulses.

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  1. xfurry commented on Jun 15, 2014

    @xfurry
    Member

    The inferno spell needs to be implemented for vanilla:

    Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
    BasePoints = 1000
    Targets (1, 0) (TARGET_SELF, 0)
    Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 1000, misc = 0 (0), periodic = 1000
       Trigger spell (18947) Inferno Dummy Effect. Chance = 101
    

    After vanilla the dummy effect was removed, but still we need to implement this somehow:

    Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
    BasePoints = 1000
    Targets (1, 0) (TARGET_SELF, NO_TARGET)
    Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 1000, misc = 0 (0), miscB = 0, periodic = 1000
    Trigger spell (18947) Not found, Chance = 101
    

    Spell 18947 was just a simple dummy. So I have no real clue on how would this work. Maybe triggering spell ID - 19698 Inferno would be a possible solution

  2. Tobschinski commented on Jun 23, 2015

    @Tobschinski
    Contributor
  3. cala commented on Jul 22, 2015

    @cala
    Contributor

    Tobschinski is right. Indeed, it should be working now.

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