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There are no errors anymore, it just doesn't seem to process the update, is there a reason why? Does it need to be positioned in a different order or something?
I just want to take all the squad contracts, and multiple their rewards by 400-500.
Well I just noticed this: @Funds:HAS[#BaseReward, #BaseAdvance] - the space will break it (not MM's fault, by the time MM gets to it KSP has already parsed this and stripped off everything after the space)
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VexyCats commentedon Aug 24, 2019
I've edited the code some more and this is my new code.
It still returns 11 errors All of which are from the code below.
Why is this? A syntax issue? Or some mod not working with my :HAS statements?
blowfishpro commentedon Aug 24, 2019
The Log contains the full errors. Could you post that?
VexyCats commentedon Aug 25, 2019
@blowfishpro Thanks, but everyone says look at the log..... where is the log located? What folder directory? Whats it called? Is it .log?
I will upload it as soon as I can find it
VexyCats commentedon Aug 25, 2019
Note: The pricing changes works. Everything is a lot more expensive.
I just can't change the rewards on the contracts - how do I do this?
I found the logs, and they change my prices, and they stop at
@CONTRACT_TYPE[*]:HAS[#rewardFunds]:FINALAnd do not do the
Here is my new and updated code - it works for updating the price, and the two CONTRACT_TYPES but fails to update @contracts
There are no errors anymore, it just doesn't seem to process the update, is there a reason why? Does it need to be positioned in a different order or something?
I just want to take all the squad contracts, and multiple their rewards by 400-500.
blowfishpro commentedon Aug 25, 2019
Well I just noticed this:
@Funds:HAS[#BaseReward, #BaseAdvance]- the space will break it (not MM's fault, by the time MM gets to it KSP has already parsed this and stripped off everything after the space)The other stuff I'll look into later