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ryanbworks/README.md

Ryan Barreto

Desenvolvimento de sistemas · Infraestrutura · Self-hosting

Gosto de entender como as coisas funcionam por baixo: de um app nativo em C++ falando direto com a API do Windows até o servidor em casa que roda meus serviços. Construo projetos que pessoas de verdade usam e cuido deles depois que estão no ar: deploy, atualização, monitoramento e suporte.

  • Mantenho um homelab com Proxmox: servidores de jogos com Pterodactyl, monitoramento com Prometheus e Grafana, Pi-hole e IA rodando localmente.
  • Cursando Análise e Desenvolvimento de Sistemas.

Tecnologias: C++ · TypeScript · Python · Node.js · Next.js · NestJS · PostgreSQL · Docker · Linux · Proxmox · GitHub Actions

LinkedIn · ryanbarretod@hotmail.com

English

Systems development · Infrastructure · Self-hosting

I like understanding how things work underneath, from a native C++ app talking directly to the Windows API to the home server that runs my services. I build projects that real people use and look after them once they ship. I run a Proxmox homelab (Pterodactyl, Prometheus/Grafana, Pi-hole, local AI) and I'm studying Systems Analysis and Development.

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  1. native-game-launcher native-game-launcher Public

    Native Windows Minecraft launcher in C++20 and Win32: custom GDI+ UI, signed self-updates with rollback, verified parallel downloads and CI-built releases.

    C++