fix: Draw selected WebGL text above markers - #8107
Open
minwookshin wants to merge 3 commits into
Open
minwookshin wants to merge 3 commits into
minwookshin wants to merge 3 commits into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes #8081.
Draw WebGL text on the focus canvas after selected markers. Reuse text renderers for each canvas and restore trace ordering when selection mode ends. Marker-only plots retain their existing redraw behavior.
All 413 scattergl, selection, scatterpolargl, splom, and plot API tests pass. Typecheck, lint, syntax, mock validation, and schema checks pass. Regl codegen completes with no generated diff.
The updated
gl2d_point-selectionbaseline must come from the normal CI artifact.Code assistance: OpenAI Codex; changes reviewed by the contributor.