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There are a number of path-dependent issues with changes to mode and errorbars in scattergl traces. All of these investigations start from the gl2d_error_bars mock. Regular scatter traces can show errorbars even if mode='none' ie everything else is hidden:
If I just load that mock and restyle(gd, 'mode', 'none') everything disappears:
But if I first change to type: 'scatter', mode: 'none' and then go back to scattergl the errorbars are still there:
Other mode changes can create all sorts of oddities (including different behavior for orphan points):
Huh, I don't see the error messages @etpinard mentioned in #2882 (either here or in your codepen) though I do see the bug. Very likely related. #2881 I suspect is independent.
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nicolaskruchten commentedon Aug 14, 2018
see also #2882 and #2881 in case they're related :)
alexcjohnson commentedon Aug 14, 2018
Huh, I don't see the error messages @etpinard mentioned in #2882 (either here or in your codepen) though I do see the bug. Very likely related. #2881 I suspect is independent.
archmoj commentedon Nov 1, 2019
codepen to illustrate the bug.
archmoj commentedon Jun 24, 2020
🎉 Fixed in v1.54.2 via #4881.