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This repository was archived by the owner on Apr 19, 2026. It is now read-only.
This repository was archived by the owner on Apr 19, 2026. It is now read-only.

WaitingRoomUIResponse with too few participants. #51

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@stolk

I have observed that occasionally, my WaitingRoomUIResponse comes back as Succes, yet when checking the room participants, there is only 1 participant.
Whereas I specified the minimum number of participants to be 2.

I show the room as follows (numplayers is 2):

            StateManager::game_services_->RealTimeMultiplayer().ShowWaitingRoomUI
            (
                    StateManager::room_,
                    numplayers,
                    showcallback
            );

Most of the times it works, but yet, sometimes I see just one participant.

I also have a 2vs2 version of my online matches, where I supply a minimum of players of 4.

Is it to be expected to have the show waiting room callback return success, yet not have enough players?

Activity

  1. stolk commented on Aug 6, 2017

    @stolk
    Author

    Oh, and when this happens, the room's status is still 'auto_matching' by the way.

  2. stolk commented on Aug 6, 2017

    @stolk
    Author

    In 4 player games, I've also seen successful ShowWaitingRoomUI results, with just 3 participants.
    The room is then in status 'inviting.'
    Minimum players passed to ShowWaitingRoomUI was 4 in this case.

  3. SanyamPunia commented on Apr 2, 2018

    @SanyamPunia

    Make it happen with "numplayers = 5" for the each turn u play.
    or else try a permanent fix by using bool

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