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this is not really defined at the moment. the renderer requires tiles to overlap a few pixel though to properly draw elements that are on the edges. so a line on the edge will partly be rendered on both tiles (a pixel on screen belongs to one tile to avoid overdraw of alpha parts)
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hjanetzek commentedon Dec 10, 2012
this is not really defined at the moment. the renderer requires tiles to overlap a few pixel though to properly draw elements that are on the edges. so a line on the edge will partly be rendered on both tiles (a pixel on screen belongs to one tile to avoid overdraw of alpha parts)