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Screenshots get taken at higher than native resolution #47

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@Luracasmus

On my 2560x1440 display, in fullscreen, screenshots are saved at 4452x2504 when using this mod, but native resolution otherwise

The WayFix version I'm using is https://modrinth.com/mod/wayfix/version/1.0.7+1.20-fabric

The display is set at 115% scale, and used together with a 1920x1080 display at 100% scale

xdg_output_v1
	output: 66
	name: 'DP-1'
	description: 'Acer Technologies XB271HU'
	logical_x: 0, logical_y: 0
	logical_width: 2226, logical_height: 1252
xdg_output_v1
	output: 65
	name: 'HDMI-A-1'
	description: 'Acer Technologies Acer G245H'
	logical_x: 2227, logical_y: 489
	logical_width: 1920, logical_height: 1080

Operating System: openSUSE Tumbleweed 20250717
KDE Plasma Version: 6.4.2
KDE Frameworks Version: 6.16.0
Qt Version: 6.9.1
Kernel Version: 6.15.6-1-default (64-bit)
Graphics Platform: Wayland
Processors: 16 × 13th Gen Intel® Core™ i5-13400F
Memory: 32 Gibyte of RAM (31.1 Gibyte usable)
Graphics Processor: NVIDIA GeForce RTX 4070
Manufacturer: ASUS

latest.log

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  1. Luracasmus commented on Jul 30, 2025

    @Luracasmus
    Author

    It actually seems like the entire game is running at 4452x2504 (now with Nouveau drivers. Idk if it was like that with the first-party drivers too. I think so, but I can't install them to check. Let me know if you want another log). That resolution is written on the F3 screen, and the performance is significantly worse than with the mod disabled

  2. not-coded commented on Jul 30, 2025

    @not-coded
    Owner

    Does using glfw-wayland fix the problem?

  3. Luracasmus commented on Jul 31, 2025

    @Luracasmus
    Author

    It kinda fixes it but not entirely. The game is now running at 2559x1439 lol

    Both the system installation and Prism Launcher's bundled GLFW have the previous issue btw

  4. road2react commented on Jan 4, 2026

    @road2react

    The game is now running at 2559x1439 lol

    glfw/glfw#2810

    sent a fix

  5. umbrageodotus commented on Apr 3, 2026

    @umbrageodotus

    @road2react Sent a fix to your fix :3

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