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V8 fast API calls #33374

Description

@targos

Today, V8 8.3 landed on the master branch.
It includes a new C++ header: v8-fast-api-calls.h that's probably interesting for us.

/cc @nodejs/v8 @addaleax

Activity

  1. added
    v8 engineIssues and PRs related to the V8 dependency.
    on May 12, 2020
  2. devsnek commented on May 12, 2020

    @devsnek
    Member

    I've been wanting to use this for a while but since it only supports void as a return type atm we might have to wait.

  3. mscdex commented on May 12, 2020

    @mscdex
    Contributor

    Is there any more information on this anywhere? I'm curious about how much "faster" this is (compared to node's ObjectWrap if I'm understanding this correctly) or if it's more of a convenience thing?

  4. addaleax commented on May 12, 2020

    @addaleax
    Member

    @mscdex It will be quite a bit faster, because the calls to these functions are put directly into the compiled JS code, as I understand it. That skips quite a bit of conversion and setup between C++ and JS.

    compared to node's ObjectWrap if I'm understanding this correctly

    Not really sure what you’re referring to here, we don’t use ObjectWrap in our own code; the comparison would be to standard C++ binding functions, i.e. those taking a FunctionCallbackInfo as an argument.

  5. jasnell commented on May 12, 2020

    @jasnell
    Member

    I've been looking forward to this one also. :-) Other than the void return value, are there any other limitations to be aware of?

  6. addaleax commented on May 12, 2020

    @addaleax
    Member

    @jasnell The biggest limitation is that the function can’t call into V8 in any way, so no interaction with JS objects, basically. Also, there’s a list of argument types in the header that are intended to be supported but aren’t yet, and overall the feature is still labelled experimental.

  7. devsnek commented on May 12, 2020

    @devsnek
    Member
    diff --git a/deps/v8/include/v8-fast-api-calls.h b/deps/v8/include/v8-fast-api-calls.h
    index bfce66b652..bee1fedf1d 100644
    --- a/deps/v8/include/v8-fast-api-calls.h
    +++ b/deps/v8/include/v8-fast-api-calls.h
    @@ -192,11 +192,13 @@ class CTypeInfo {
                                        ArgFlags flags = ArgFlags::None) {
         uintptr_t wrapper_type_info_ptr =
             reinterpret_cast<uintptr_t>(wrapper_type_info);
    +    /*
         // Check that the lower kIsWrapperTypeBit bits are 0's.
         CHECK_EQ(
             wrapper_type_info_ptr & ~(static_cast<uintptr_t>(~0)
                                       << static_cast<uintptr_t>(kIsWrapperTypeBit)),
             0);
    +    */
         // TODO(mslekova): Refactor the manual bit manipulations to use
         // PointerWithPayload instead.
         return CTypeInfo(wrapper_type_info_ptr | flags | kIsWrapperTypeBit);
    @@ -335,17 +337,17 @@ template <typename R, typename... Args>
     class CFunctionInfoImpl : public CFunctionInfo {
      public:
       CFunctionInfoImpl()
    -      : return_info_(i::GetCType<R>::Get()),
    +      : return_info_(GetCType<R>::Get()),
             arg_count_(sizeof...(Args)),
    -        arg_info_{i::GetCType<Args>::Get()...} {
    -    static_assert(i::GetCType<R>::Get().GetType() == CTypeInfo::Type::kVoid,
    +        arg_info_{GetCType<Args>::Get()...} {
    +    static_assert(GetCType<R>::Get().GetType() == CTypeInfo::Type::kVoid,
                       "Only void return types are currently supported.");
       }
     
       const CTypeInfo& ReturnInfo() const override { return return_info_; }
       unsigned int ArgumentCount() const override { return arg_count_; }
       const CTypeInfo& ArgumentInfo(unsigned int index) const override {
    -    CHECK_LT(index, ArgumentCount());
    +    // CHECK_LT(index, ArgumentCount());
         return arg_info_[index];
       }
     
    diff --git a/lib/internal/process/per_thread.js b/lib/internal/process/per_thread.js
    index d219cd7298..f871f20a2f 100644
    --- a/lib/internal/process/per_thread.js
    +++ b/lib/internal/process/per_thread.js
    @@ -41,7 +41,9 @@ function assert(x, msg) {
     function wrapProcessMethods(binding) {
       const {
         hrtime: _hrtime,
    -    hrtimeBigInt: _hrtimeBigInt,
    +    // hrtimeBigInt: _hrtimeBigInt,
    +    hrtimeBigIntBuffer,
    +    hrtimeBigIntContext,
         cpuUsage: _cpuUsage,
         memoryUsage: _memoryUsage,
         resourceUsage: _resourceUsage
    @@ -140,10 +142,10 @@ function wrapProcessMethods(binding) {
     
       // Use a BigUint64Array in the closure because this is actually a bit
       // faster than simply returning a BigInt from C++ in V8 7.1.
    -  const hrBigintValues = new BigUint64Array(1);
    +  const hrBigIntValues = new BigUint64Array(hrtimeBigIntBuffer);
       function hrtimeBigInt() {
    -    _hrtimeBigInt(hrBigintValues);
    -    return hrBigintValues[0];
    +    hrtimeBigIntContext.hrtime();
    +    return hrBigIntValues[0];
       }
     
       const memValues = new Float64Array(5);
    diff --git a/src/node_process_methods.cc b/src/node_process_methods.cc
    index 88f4c1cfbd..e6ee795a93 100644
    --- a/src/node_process_methods.cc
    +++ b/src/node_process_methods.cc
    @@ -7,6 +7,7 @@
     #include "node_process.h"
     #include "util-inl.h"
     #include "uv.h"
    +#include "v8-fast-api-calls.h"
     #include "v8.h"
     
     #include <vector>
    @@ -156,11 +157,23 @@ static void Hrtime(const FunctionCallbackInfo<Value>& args) {
       fields[2] = t % NANOS_PER_SEC;
     }
     
    -static void HrtimeBigInt(const FunctionCallbackInfo<Value>& args) {
    -  Local<ArrayBuffer> ab = args[0].As<BigUint64Array>()->Buffer();
    -  uint64_t* fields = static_cast<uint64_t*>(ab->GetBackingStore()->Data());
    -  fields[0] = uv_hrtime();
    -}
    +class HrtimeData {
    + public:
    +  HrtimeData(uint64_t* fields) : fields_(fields) {}
    +
    +  static void FastMethod(HrtimeData* receiver) {
    +    receiver->fields_[0] = uv_hrtime();
    +  }
    +
    +  static void SlowMethod(const v8::FunctionCallbackInfo<v8::Value>& args) {
    +    HrtimeData* receiver = reinterpret_cast<HrtimeData*>(
    +        args.Holder().As<Object>()->GetAlignedPointerFromInternalField(0));
    +    FastMethod(receiver);
    +  }
    +
    + private:
    +  uint64_t* fields_;
    +};
     
     static void Kill(const FunctionCallbackInfo<Value>& args) {
       Environment* env = Environment::GetCurrent(args);
    @@ -478,9 +491,45 @@ static void InitializeProcessMethods(Local<Object> target,
       env->SetMethod(target, "memoryUsage", MemoryUsage);
       env->SetMethod(target, "cpuUsage", CPUUsage);
       env->SetMethod(target, "hrtime", Hrtime);
    -  env->SetMethod(target, "hrtimeBigInt", HrtimeBigInt);
       env->SetMethod(target, "resourceUsage", ResourceUsage);
     
    +  {
    +    // env->isolate()->set_embedder_wrapper_type_index(kV8EmbedderWrapperTypeIndex);
    +    // env->isolate()->set_embedder_wrapper_object_index(kV8EmbedderWrapperObjectIndex);
    +    v8::CFunction fast_func = v8::CFunction::Make(HrtimeData::FastMethod);
    +    Local<v8::FunctionTemplate> ftmpl =
    +        v8::FunctionTemplate::New(env->isolate(),
    +                                  HrtimeData::SlowMethod,
    +                                  Local<Value>(),
    +                                  Local<v8::Signature>(),
    +                                  0,
    +                                  v8::ConstructorBehavior::kThrow,
    +                                  v8::SideEffectType::kHasSideEffect,
    +                                  &fast_func);
    +
    +    Local<v8::ObjectTemplate> otmpl = v8::ObjectTemplate::New(env->isolate());
    +    otmpl->SetInternalFieldCount(1);
    +    otmpl->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "hrtime"), ftmpl);
    +
    +    Local<Object> obj = otmpl->NewInstance(env->context()).ToLocalChecked();
    +
    +    Local<ArrayBuffer> ab = ArrayBuffer::New(env->isolate(), 8);
    +    HrtimeData* data = new HrtimeData(
    +        reinterpret_cast<uint64_t*>(ab->GetBackingStore()->Data()));
    +    obj->SetAlignedPointerInInternalField(0, data);
    +
    +    target
    +        ->Set(env->context(),
    +              FIXED_ONE_BYTE_STRING(env->isolate(), "hrtimeBigIntBuffer"),
    +              ab)
    +        .ToChecked();
    +    target
    +        ->Set(env->context(),
    +              FIXED_ONE_BYTE_STRING(env->isolate(), "hrtimeBigIntContext"),
    +              obj)
    +        .ToChecked();
    +  }
    +
       env->SetMethod(target, "_getActiveRequests", GetActiveRequests);
       env->SetMethod(target, "_getActiveHandles", GetActiveHandles);
       env->SetMethod(target, "_kill", Kill);
    @@ -494,5 +543,16 @@ static void InitializeProcessMethods(Local<Object> target,
     
     }  // namespace node
     
    +namespace v8 {
    +template <>
    +class WrapperTraits<node::HrtimeData> {
    + public:
    +  static const void* GetTypeInfo() {
    +    static const int tag = 0;
    +    return reinterpret_cast<const void*>(&tag);
    +  }
    +};
    +}  // namespace v8
    +
     NODE_MODULE_CONTEXT_AWARE_INTERNAL(process_methods,
                                        node::InitializeProcessMethods)
                                                           confidence improvement accuracy (*) (**) (***)
     process/bench-hrtime.js type='bigint' n=1000000              NA     29.12 %           NA   NA    NA
    
  8. mscdex commented on May 12, 2020

    @mscdex
    Contributor

    @devsnek but how much of that supposed gain is from not having to call GetBackingStore() (which AFAIK is still slow) for every method invocation and how much is from this new "fast call" mechanism?

  9. devsnek commented on May 12, 2020

    @devsnek
    Member

    That's a good point, I'm not sure.

  10. camillobruni commented on May 13, 2020

    @camillobruni
    Contributor

    @MayaLekova can provide more insights.

  11. MayaLekova commented on May 13, 2020

    @MayaLekova
    Contributor

    Hi, thanks for bringing this up! The remarks by @addaleax are absolutely correct, the API is really experimental and the current implementation is a prototype of what we'll want to have in the end. The gains are expected to come for hot functions that are optimized by TurboFan and the C++ callback is called without runtime type marshalling, but only if the type checks can be done at compile time (which in practice seems to be true for the WebGL use case I've tested with). There are two major limitations regarding the "fast" callbacks :

    • They can't call back to JS
    • They shouldn't trigger GC

    We've planned to guard against these, but the current implementation doesn't police it, so you'll most probably get a crash instead of a meaningful error. Moreover, if the fast callback wants to signal an error, the idea is to do it via an output parameter of the callback, but this is currently being implemented and might involve some changes to the fast call API in the very near future. So the design is really in the move, ongoing work can be followed here. I'd appreciate any comments on it, we're really aiming to make it useful for different embedders, but we're still in the process of proving that the performance gains are worth the effort. Once we've passed that stage, I'll make sure to share an explainer about it, with more details (about the usage and the motivation) than the comments in the header file.

    The benchmark posted by @devsnek is very interesting, thanks for sharing it! After chatting with @ulan, it seems that if the code is completely migrated to the new ArrayBuffer API, the GetBackingStore() should be pretty cheap, as it doesn't register the backing store. Could you modify the benchmark to be able to differentiate where the gain comes from? If it turns out that GetBackingStore() is the bottleneck, then please file a bug against V8.

    Side note: the raw pointer returned by ab->GetBackingStore()->Data() might dissapear if the holder ArrayBuffer is garbage collected. To prevent this, one might make sure that the shared_ptr returned by ab->GetBackingStore() is stored in some object that would outlive the callbacks accessing the data. Maybe that's a bad idea, but in this case that seems to be the HrtimeData itself, right?

    Again, thanks for pinging me, I'll follow the discussion with interest and I'm looking forward to seeing more use cases for this experimental API!

  12. devsnek commented on May 13, 2020

    @devsnek
    Member
    diff --git a/src/node_process_methods.cc b/src/node_process_methods.cc
    index 88f4c1cfbd..39e36a91c8 100644
    --- a/src/node_process_methods.cc
    +++ b/src/node_process_methods.cc
    @@ -156,9 +156,13 @@ static void Hrtime(const FunctionCallbackInfo<Value>& args) {
       fields[2] = t % NANOS_PER_SEC;
     }
     
    +uint64_t* fields;
    +
     static void HrtimeBigInt(const FunctionCallbackInfo<Value>& args) {
    -  Local<ArrayBuffer> ab = args[0].As<BigUint64Array>()->Buffer();
    -  uint64_t* fields = static_cast<uint64_t*>(ab->GetBackingStore()->Data());
    +  if (!fields) {
    +    Local<ArrayBuffer> ab = args[0].As<BigUint64Array>()->Buffer();
    +    fields = static_cast<uint64_t*>(ab->GetBackingStore()->Data());
    +  }
       fields[0] = uv_hrtime();
     }
                                                           confidence improvement accuracy (*) (**) (***)
     process/bench-hrtime.js type='bigint' n=1000000              NA     62.56 %           NA   NA    NA
    
  13. ulan commented on May 13, 2020

    @ulan
    Contributor

    @devsnek thanks for checking! Could you please also try keeping
    Local<ArrayBuffer> ab = args[0].As<BigUint64Array>()->Buffer(); unconditionally?

    It creates a handle and dereference a field which may contribute to the overhead.

  14. devsnek commented on May 13, 2020

    @devsnek
    Member

    @ulan

    diff --git a/src/node_process_methods.cc b/src/node_process_methods.cc
    index 88f4c1cfbd..77d0e634df 100644
    --- a/src/node_process_methods.cc
    +++ b/src/node_process_methods.cc
    @@ -156,9 +156,13 @@ static void Hrtime(const FunctionCallbackInfo<Value>& args) {
       fields[2] = t % NANOS_PER_SEC;
     }
     
    +uint64_t* fields;
    +
     static void HrtimeBigInt(const FunctionCallbackInfo<Value>& args) {
       Local<ArrayBuffer> ab = args[0].As<BigUint64Array>()->Buffer();
    -  uint64_t* fields = static_cast<uint64_t*>(ab->GetBackingStore()->Data());
    +  if (!fields) {
    +    fields = static_cast<uint64_t*>(ab->GetBackingStore()->Data());
    +  }
       fields[0] = uv_hrtime();
     }
                                                      confidence improvement accuracy (*)   (**)  (***)
     process/bench-hrtime.js type='bigint' n=1000000        ***     24.78 %       ±1.55% ±2.23% ±3.26%
    
  15. ulan commented on May 13, 2020

    @ulan
    Contributor

    @devsnek thanks again! Most of the overhead is coming form local handle construction.

  16. 95 remaining items

  17. added a commit that references this issue on Oct 18, 2020
  18. Brooooooklyn commented on Nov 5, 2021

    @Brooooooklyn

    Did Node-API benefit front the fast api call? Is it possible to expose faster JsObject <=> C Struct Serialize/Deserialize in Node-API?

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