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multi GPU rendering on holographic (immersive headsets) seems to render black #136
Mike Riches (@MikeRiches) - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing the preferred adapter from the holographic API. Not sure what the problem could be here..
It's no secret that ANGLE powers webvr. So whatever the fix was for this for webvr, I'd be interested to know how it can be integrated back into the public ANGLE branch.
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mlfarrell commentedon Oct 26, 2017
To clarify, I mean on hardware with SLI or multiple dedicated GPUs
mlfarrell commentedon Oct 27, 2017
This is definitely an issue. See the comments on multigpu + webVR. https://forums.hololens.com/discussion/8148/has-anyone-gotten-webvr-to-work
It's no secret that ANGLE powers webvr. So whatever the fix was for this for webvr, I'd be interested to know how it can be integrated back into the public ANGLE branch.
thanks
mlfarrell commentedon Oct 27, 2017
This is likely fixed now on my branch.
mlfarrell@a7df22d