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multi GPU rendering on holographic (immersive headsets) seems to render black #136

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Mike Riches (@MikeRiches) - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing the preferred adapter from the holographic API. Not sure what the problem could be here..

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  1. mlfarrell commented on Oct 26, 2017

    @mlfarrell
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    To clarify, I mean on hardware with SLI or multiple dedicated GPUs

  2. mlfarrell commented on Oct 27, 2017

    @mlfarrell
    Author

    This is definitely an issue. See the comments on multigpu + webVR. https://forums.hololens.com/discussion/8148/has-anyone-gotten-webvr-to-work

    It's no secret that ANGLE powers webvr. So whatever the fix was for this for webvr, I'd be interested to know how it can be integrated back into the public ANGLE branch.

    thanks

  3. mlfarrell commented on Oct 27, 2017

    @mlfarrell
    Author

    This is likely fixed now on my branch.

    mlfarrell@a7df22d

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