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Compile-time checking of string literal arguments based on type #394
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Overload on constants already accomplishes this to some degree, although its purpose is mostly about type flow rather than errors on specific strings. The question is do you expect this to be an error:
var fieldNameFromUI = askUserForInput(); // user types 'name' get(fieldNameFromUI); // is this an error now?
Are you satisfied only getting errors for string literal argument values and never when you pass string typed variables to this function? This is how overload on constant signatures work today. Alternatively they could be changed to not require a general overload that takes a string, but then it would always be an error to pass a variable instead of a string literal which we thought was not very desirable. To do better than that we'd most likely need to implement some sophisticated data flow analysis to try to understand what the literal value in a string variable is (and it would still fail to figure out the value with some frequency).
Definitely not looking for any sort of run-time checking. As far as data flow analysis, ex:
var fieldName = 'firstName'; get(fieldName)I can see that being tricky and personally would not mind if that did not throw any error. I'm not sure if I personally have an opinion on whether or not variables would be allowed at all. I think my leaning would be "yes, variables are allowed". The main issue that I'm trying to solve is that in certain cases you absolutely have to specify a string to access a property and it would be nice if in those cases you could get some compile-time checking so that refactoring/etc is less scary.
So in that case if we altered the requirements for overload on constant signatures you could get some of this without changing much. Today:
function get(property: 'firstName'); function get(property: 'lastName'); function get(property: 'phoneNumber'); function get(property: string); // this is a required signature today function get(property: string) { // do the getting } var result = get('firstName'); // ok var result2 = get('somethingElse'); // ok var x = 'hi'; var result3 = get(x); // ok
Alternate reality:
function get(property: 'firstName'); function get(property: 'lastName'); function get(property: 'phoneNumber'); //function get(property: string); // this is no longer required function get(property: string) { // do the getting } var result = get('firstName'); // ok var result2 = get('somethingElse'); // error var x = 'hi'; var result3 = get(x); // ok
It's a little more verbose to declare than your 'memberof' proposal but it does give you that error checking. It's not clear how often you'd be able to define an API like this that only ever used string literals and never string typed variables though.
The problem with the overload on constant signatures is that it requires you to separately define your string constants apart from the actual interface you're working on. A major part of my proposal is that you can use an existing interface to define the valid property names.
In other words, let's say I was writing the TypeScript definition file for Backbone. The definition file today looks something like this:
class Model { ... get(property: string): any; ... }It would be much better if I could write this:
class Model<T> { ... get(property: memberof T): any; ... }Another example of an API where you would (mostly) use a string literal instead of string typed variables is React: http://facebook.github.io/react/docs/two-way-binding-helpers.html
In particular, the "linkState" function takes an argument which is the name of a property on the state object. Since my state object has an interface it would be ideal if I could ensure at compile-time that the string literal I typed is correct.
saschanaz commented
on Aug 17, 2014 ContributorMore actionsI would reference old proposals about extending enums:
https://typescript.codeplex.com/discussions/549207
https://typescript.codeplex.com/workitem/1217Yeah, I definitely get how overload on constants doesn't scale super well here. Are there many other frameworks where this would be valuable? There's a high bar for adding new syntax so we'd want to ensure it's solving a reasonably large class of issues. We also need to better understand whether it'd be generally useful to be able to define overloads that can only take string literal values and not computed values/variables.
Regarding other frameworks, I believe this is a very common pattern. I've spent 30 minutes putting together a list.
Based on a "model"
- Backbone: http://backbonejs.org/#Model-get
- SproutCore: http://guides.sproutcore.com/records.html#-Updating-Records-
- ExtJS: http://docs.sencha.com/extjs/5.0/apidocs/#!/api/Ext.data.Model-method-set
- Ember: http://emberjs.com/guides/models/working-with-records/
- React: http://facebook.github.io/react/docs/two-way-binding-helpers.html
- YUI: https://yuilibrary.com/yui/docs/model/#getting-and-setting-attribute-values
- CanJS: http://canjs.com/docs/can.Model.html (attr() function)
- Kendo UI: http://docs.telerik.com/kendo-ui/api/framework/model#methods-set
Utility mechanisms that could still potentially benefit
Reacted by Borek Bernard and Marc DürstGreat examples, very useful to guide our thoughts, thanks.
Looking at your earlier examples again, how do you feel about this returning
any?class Model<T> { ... get(property: memberof T): any; ... }
You'll get nice checking on the input side now but you're going to have to cast on each getter call or else deal with a lot of unsafe code. To do better than that will require some other non-trivial new features which Ryan Cavanaugh (@RyanCavanaugh) and I were just talking about and need to be fleshed out a little further.
I thought about the return type but left it out as to not make the overall suggestion too big of a bite.
This was my initial thought but has problems. What if there are multiple arguments of type
memberof T, which one doesmembertypeof Trefer to?get(property: memberof T): membertypeof T; set(property: memberof T, value: membertypeof T);This solves the "which argument am I referring to" problem, but the
membertypeofname seems wrong and not a fan of the operator targeting the property name.get(property: memberof T): membertypeof property; set(property: memberof T, value: membertypeof property);I think this works better.
get(property: memberof T is A): A; set(property: memberof T is A, value: A)Unfortunately not sure that I have a great solution although I believe the last suggestion has decent potential.
saschanaz commented
on Aug 30, 2014 ContributorMore actionsThis seems some kind of 'type maps'. Defining this manually will allow potentially more functional string-type enums:
(from my post)
// Has same syntax with interfaces but works only as a type map typemap Foo { madoka: MadokaObject; homura: HomuraObject; /* ... */ } class GameCenter { // Much shorter function declaration createCharacter(charType: Foo is A): A { } }
Another related proposal would be to add the
nameofcompile-time operator.
It was just added to C#, and it fixes a subset of this issue in an elegant way.
Description hereAt compile time,
nameofconverts its parameter (if valid), into a string. It makes it much easier to reason about "magic strings" that need to match variable or property names across refactors, prevent spelling mistakes, and other type-safe features.Using
nameof, the initial proposal would be implemented as follows:interface Person { firstName: string lastName: string phoneNumber: string } function get(property: string) {} get(nameof(Person.firstName)) // compiles get(nameof(Person.middleName)) // would not compile since middleName is an invalid referenceReacted by Marc Dürst and Ralf SeidelI am currently using Baobab for a project, it is an immutable data tree / cursor library. When using it I have to use something like this (non-working simplified example):
type Foo = { a: number; }; get<T>(property: string): T; // elsewhere get<number>('a');
This for one does not check that the property actually exist and also forces me to cast the
getto the correct type every time, which can lead to error for example if I changeainFootostringmygetwill still be casting it tonumber.This suggestion would therefore be really useful to help keep my code as type checked as possible.
I like this proposal from James Brantly (@jbrantly):
get(property: memberof T is A): A; set(property: memberof T is A, value: A);My proposal would be something like this:
get(property: A memberof T): A; set(property: A memberof T, value: A);The righthand would need to be an object type ({...}, interface, Class) or it would throw an error.
The lefthand side would be optional and only used if you need a reference to the type.If you try to pass something that doesn't resolve to a constant string to a memberof type it would throw an error.
Or a way to reference a subtype using the parameter name:
get(property: memberof T): T[property]; set(property: memberof T, value: T[property]);the proposal in #1295 should cover the scenarios outlined in this issue.
- addedDuplicateAn existing issue was already createdAn existing issue was already created
on Feb 20, 2016 Looks like this is largely solved by string literal types: https://github.com/Microsoft/TypeScript/wiki/What's-new-in-TypeScript#string-literal-types ?
saschanaz commented
on Aug 25, 2016 ContributorMore actionsNot really, but I think at least it is a prerequisite to solve this issue. #10425 will do.
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on Jun 18, 2018
Often a method will take as a string the name of a property of some object that it's working on. A common example would be http://backbonejs.org/#Model-get
It would be ideal if TypeScript could provide compile-time checking on these calls to make sure that the string is actually a valid property of the underlying model. As a possible proposal:
In the context of the get function, "memberof Person" would be equivalent to "string".