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Fix missing usage of _TextureSampleAdd for Alpha8 texture format (#249) - #250

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anonymous2585 wants to merge 1 commit into
microsoft:mainfrom
anonymous2585:fix/alpha8
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anonymous2585 wants to merge 1 commit into
microsoft:mainfrom
anonymous2585:fix/alpha8

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Overview

Added _TextureSampleAdd when sampling a texture in the shader so Alpha8 textures render correctly.

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Verification

Added an alpha8 texture in the UI sample and used it on the last button in the sample scene:
Alpha8Button

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Successfully merging this pull request may close these issues.

Sprites with Alpha8 texture format are not using the Image component's color

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