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Does not clean up properly when switching API level in the player settings #133
version 0.9.1-20200131-14 is causing duplication of assemblies if the API level is changed in player settings. previous versions (0.8.3) would properly delete and restore the package contents.
Repro steps
Create a .csproj file from the inline code in the Assets folder
Let MSBuild restore the package
In Player settings, change the API level between from .net 4.x to .net standard 2.0
Let MSBuild restore the package
Note duplication of the assemblies in the Dependencies folder
<Project>
<Import Project="$([MSBuild]::GetPathOfFileAbove(MSBuildForUnity.Common.props))" Condition="Exists('$([MSBuild]::GetPathOfFileAbove(MSBuildForUnity.Common.props))')" />
<PropertyGroup Condition="'$(UnityCurrentTargetFramework)' == ''">
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(UnityCurrentTargetFramework)' != ''">
<TargetFramework>$(UnityCurrentTargetFramework)</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<!-- Make sure Unity ignores the contents of the output path. -->
<BaseIntermediateOutputPath>.obj\</BaseIntermediateOutputPath>
<OutputPath>.bin\</OutputPath>
</PropertyGroup>
<!-- Note that this is the special "NoTarget" SDK to prevent this project from producing a dll. -->
<Import Project="Sdk.props" Sdk="Microsoft.Build.NoTargets" Version="1.0.85" />
<ItemGroup>
<PackageReference Include="Microsoft.Windows.MixedReality.DotNetWinRT" Version="0.5.1043" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.Build.NoTargets" Version="1.0.85" />
</Project>
Activity
andreiborodin commentedon Feb 10, 2020
Ok, so this corner case is the reason I previously added "Clean", take a look here:
https://github.com/microsoft/MSBuildForUnity/blob/master/Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/MSBuildTemplates/MSBuildForUnity.Common.props.template
There is a comment on line 33, uncomment that block and you should have this working again.