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[1.20.x] [All] [Bug]: Packet Delay disconnect in singleplayer #47
Because of how local servers are handled is messes with the Blink module in feature/renderer and the main branch
The player gets disconnected for handling/sending packets outside of their respective scope
Activity
Workaround #47
emyfops commentedon Aug 1, 2024
Commit 146957d applies a workaround to prevent side-bound packets from traversing their opposite side
Needs more investigation
emyfops commentedon Aug 26, 2024
Closing since the workaround is enough to stop packets from traversing