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Improve handling of animations to avoid repeating mutations to drop Replays #11517
Animations can cause a lot mutations (e.g. css transforms running in a long/infinite loop) which can result in a very large replay segment that ultimately ends up being dropped. Here is an example
Ideally we detect repeating mutations and handle them in such a way that we do not end up sending all of the repeated mutations.
changed the title [-]Animations can cause replays to be dropped[/-][+]Improve handling of animations to avoid repeating mutations to drop Replays[/+]on Mar 18, 2025
Activity
s1gr1d commentedon Dec 11, 2024
Related to this issue: #12866
mydea commentedon Mar 18, 2025
I re-classified this from a bug to an improvement!
[-]Animations can cause replays to be dropped[/-][+]Improve handling of animations to avoid repeating mutations to drop Replays[/+]billyvg commentedon Aug 1, 2025
I've added another example here of an animation causing us issues. Looks like the same canvas image keeps getting added and removed.