local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/dvmx7/dvmx7/main/pungle/v2.4.zip"))()
local Window = Library.CreateLib("MRX Project [Mining Clicker Simulator]", "DarkTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Auto Farm")
Section:NewButton("Auto Clicks", "Faster Clicks than the game", function()
while true do
game:GetService("ReplicatedStorage").Remotes.Click:InvokeServer()
end
end)
Section:NewButton("Auto Rebirth", "Free Auto Rebirth", function()
while true do
wait(3)
game:GetService("ReplicatedStorage").Remotes.Rebirth:FireServer()
end
end)
Section:NewButton("Auto Upgrades", "It will Auto Upgrade for you", function()
while true do
wait(60)
local args = {
[1] = "Ore Pay"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Pet Storage"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Player Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Auto Click Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Pets Equipped"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Drill Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Pet Storage2"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Gem Pay"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Pet Luck"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
local args = {
[1] = "Hatch Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end
end)
--Misc Tab
local Tab = Window:NewTab("Misc")
local Section = Tab:NewSection("Player")
Section:NewSlider("WalkSpeed", "Change your Character Walk Speed", 250, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Section:NewSlider("Jump Power", "Change your Character Jump Power", 250, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpHeight = s
end)
Section:NewButton("Infinite Jump", "Makes you jump to Whatever Hight you want (Like Flying)", function()local Player = game:GetService'Players'.LocalPlayer;
local UIS = game:GetService'UserInputService';
_G.JumpHeight = 50;
function Action(Object, Function) if Object ~= nil then Function(Object); end end
UIS.InputBegan:connect(function(UserInput)
if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
end)
end
end)
end
end)
end)
local Section = Tab:NewSection("Visuals")
Section:NewButton("ESP", "Normal Simple ESP with Outlines", function()
--ESP
local start = tick()
_G.TeamLine = true
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localplayer = Players.LocalPlayer
local cam = workspace.CurrentCamera
function esp(plr)
local Lines = Drawing.new("Line")
Lines.Color = Color3.new(1, 1, 1)
Lines.Visible = false
Lines.Thickness = 1
Lines.Transparency = 1
local Names = Drawing.new("Text")
Names.Text = plr.Name
Names.Color = Color3.new(1, 1, 1)
Names.Outline = true
Names.OutlineColor = Color3.new(0, 0, 0)
Names.Size = 20
Names.Visible = false
RunService.RenderStepped:Connect(function()
if plr ~= localplayer and plr.Character ~= nil and plr.Character:FindFirstChild("HumanoidRootPart") then
local headPos = plr.Character:FindFirstChild("Head").Position
local primaryPos = plr.Character.PrimaryPart.Position
local nameVector, nameSeen = cam:WorldToViewportPoint(headPos)
local lineVector, lineSeen = cam:WorldToViewportPoint(primaryPos)
if lineSeen then
Lines.From = Vector2.new(cam.ViewportSize.X/2, cam.ViewportSize.Y)
Lines.To = Vector2.new(lineVector.X, lineVector.Y)
Names.Position = Vector2.new(nameVector.X-2, nameVector.Y)
Lines.Visible = true
Names.Visible = true
if plr.TeamColor then
Lines.Color = plr.TeamColor.Color
Names.Color = plr.TeamColor.Color
else
Lines.Color = Color3.new(1, 1, 1)
Names.Color = Color3.new(1, 1, 1)
end
if not _G.TeamLine then
if plr.TeamColor == localplayer.TeamColor then
Lines.Visible = false
Names.Visible = false
else
Lines.Visible = true
Names.Visible = true
end
end
else
Lines.Visible = false
Names.Visible = false
end
end
end)
end
for i,v in pairs(Players:GetChildren()) do
esp(v)
end
Players.PlayerAdded:Connect(function(v)
v.CharacterAdded:Connect(function()
esp(v)
end)
end)
print(("esp inititalized in %s seconds"):format(tick()-start))
end)
local Section = Tab:NewSection("Server")
Section:NewButton("Rejoin", "It will Reconnect you to the server", function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end)
--Islands Tab
local Tab = Window:NewTab("Islands")
--Spawn Island
local Section = Tab:NewSection("1-Spawn Island")
Section:NewButton("1-Buy Birch Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Birch Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Stone Pickaxe", "You Must Buy The Birch Pickaxe First!", function()
local args = {
[1] = "Stone Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))end)
Section:NewButton("3-Buy Bronze Pickaxe", "You Must Buy The Stone Pickaxe First!", function()
local args = {
[1] = "Bronze Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Iron Pickaxe (Final)", "You Must Buy The Bronze Pickaxe First!", function()
local args = {
[1] = "Iron Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Desert", "You must unlock all the (Spawn) Pickaxes ", function()
local args = {
[1] = "1"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Desert Island
local Section = Tab:NewSection("2-Desert Island")
Section:NewButton("1-Buy Gold Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Gold Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Platinum Pickaxe", "You Must Buy The Gold Pickaxe First!", function()
local args = {
[1] = "Platinum Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Sponge Pickaxe", "You Must Buy The Platinum Pickaxe First!", function()
local args = {
[1] = "Sponge Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Mushroom Pickaxe", "You Must Buy The Sponge Pickaxe First!", function()
local args = {
[1] = "Mushroom Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Heart Pickaxe (Final)", "You Must Buy The Mushroom Pickaxe First!", function()
local args = {
[1] = "Heart Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Snow", "You must unlock all the (Desert) Pickaxes ", function()
local args = {
[1] = "2"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Snow Island
local Section = Tab:NewSection("3-Snow Island")
Section:NewButton("1-Buy Gear Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Gear Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Cactus Pickaxe", "You Must Buy The Gear Pickaxe First!", function()
local args = {
[1] = "Cactus Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Bone Pickaxe", "You Must Buy The Cactus Pickaxe First!", function()
local args = {
[1] = "Bone Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Bedrock Pickaxe", "You Must Buy The Bone Pickaxe First!", function()
local args = {
[1] = "Bedrock Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Sapphire Pickaxe (Final)", "You Must Buy The Bedrock Pickaxe First!", function()
local args = {
[1] = "Sapphire Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Cave", "You must unlock all the (Snow) Pickaxes", function()
local args = {
[1] = "3"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Cave Island
local Section = Tab:NewSection("4-Cave Island")
Section:NewButton("1-Buy Diamond Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Diamond Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Emerald Pickaxe", "You Must Buy The Diamond Pickaxe First!", function()
local args = {
[1] = "Emerald Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Amber Pickaxe", "You Must Buy The Emerald Pickaxe First!", function()
local args = {
[1] = "Amber Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Ruby Pickaxe", "You Must Buy The Amber Pickaxe First!", function()
local args = {
[1] = "Ruby Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Amethyst Pickaxe (Final)", "You Must Buy The Ruby Pickaxe First!", function()
local args = {
[1] = "Amethyst Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Ocean", "You must unlock all the (Cave) Pickaxes", function()
local args = {
[1] = "4"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Ocean Island
local Section = Tab:NewSection("5-Ocean Island")
Section:NewButton("1-Buy Opal Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Opal Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Pearl Pickaxe", "You Must Buy The Opal Pickaxe First!", function()
local args = {
[1] = "Pearl Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Anchor Pickaxe", "You Must Buy The Pearl Pickaxe First!", function()
local args = {
[1] = "Anchor Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Coral Pickaxe", "You Must Buy The Anchor Pickaxe First!", function()
local args = {
[1] = "Coral Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Trident Pickaxe (Final)", "You Must Buy The Coral Pickaxe First!", function()
local args = {
[1] = "Trident Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Jungle", "You must unlock all the (Ocean) Pickaxes", function()
local args = {
[1] = "5"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Jungle Island
local Section = Tab:NewSection("6-Jungle Island")
Section:NewButton("1-Buy Glowrock Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Glowrock Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Solar Pickaxe", "You Must Buy The Glowrock Pickaxe First!", function()
local args = {
[1] = "Solar Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Alien Pickaxe", "You Must Buy The Solar Pickaxe First!", function()
local args = {
[1] = "Alien Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Obsidian Pickaxe", "You Must Buy The Alien Pickaxe First!", function()
local args = {
[1] = "Obsidian Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Molten Pickaxe (Final)", "You Must Buy The Obsidian Pickaxe First!", function()
local args = {
[1] = "Molten Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Volcano", "You must unlock all the (Jungle) Pickaxes", function()
local args = {
[1] = "6"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Volcano Island
local Section = Tab:NewSection("7-Volcano Island")
Section:NewButton("1-Buy Slime Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Slime Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Meteor Pickaxe", "You Must Buy The Slime Pickaxe First!", function()
local args = {
[1] = "Meteor Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Moonrock Pickaxe", "You Must Buy The Meteor Pickaxe First!", function()
local args = {
[1] = "Moonrock Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Omega Trident Pickaxe", "You Must Buy The Moonrock Pickaxe First!", function()
local args = {
[1] = "Omega Trident Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Spider Pickaxe (Final)", "You Must Buy The Omega Trident Pickaxe First!", function()
local args = {
[1] = "Spider Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Space", "You must unlock all the (Volcano) Pickaxes", function()
local args = {
[1] = "7"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Space Island
local Section = Tab:NewSection("8-Space Island")
Section:NewButton("1-Buy Martian Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Martian Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Zeus Pickaxe", "You Must Buy The Martian Pickaxe First!", function()
local args = {
[1] = "Zeus Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Laser Pickaxe", "You Must Buy The Zeus Pickaxe First!", function()
local args = {
[1] = "Laser Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Plasma Pickaxe", "You Must Buy The Laser Pickaxe First!", function()
local args = {
[1] = "Plasma Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Darkmatter Pickaxe (Final)", "You Must Buy The Plasma Pickaxe First!", function()
local args = {
[1] = "Darkmatter Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Undead Forest", "You must unlock all the (Space) Pickaxes", function()
local args = {
[1] = "8"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Undead Forest Island
local Section = Tab:NewSection("9-Undead Forest Island")
Section:NewButton("1-Buy Broom Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Broom Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Zombie Pickaxe", "You Must Buy The Broom Pickaxe First!", function()
local args = {
[1] = "Zombie Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Scarecrow Pickaxe", "You Must Buy The Zombie Pickaxe First!", function()
local args = {
[1] = "Scarecrow Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Lantern Pickaxe", "You Must Buy The Scarecrow Pickaxe First!", function()
local args = {
[1] = "Lantern Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Scythe Pickaxe (Final)", "You Must Buy The Lantern Pickaxe First!", function()
local args = {
[1] = "Scythe Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Heaven", "You must unlock all the (Undead Forest) Pickaxes", function()
local args = {
[1] = "9"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Heaven Island
local Section = Tab:NewSection("10-Heaven Island")
Section:NewButton("1-Buy Key Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Key Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Cupid's Pickaxe", "You Must Buy The Key Pickaxe First!", function()
local args = {
[1] = "Cupid's Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Scroll Pickaxe", "You Must Buy The Cupid's Pickaxe First!", function()
local args = {
[1] = "Scroll Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Chronos Pickaxe", "You Must Buy The Scroll Pickaxe First!", function()
local args = {
[1] = "Chronos Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Rainbow Pickaxe (Final)", "You Must Buy The Chronos Pickaxe First!", function()
local args = {
[1] = "Rainbow Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("Unlock Hell Dungeon", "You must unlock all the (Heaven) Pickaxes", function()
local args = {
[1] = "10"
}
game:GetService("ReplicatedStorage").Remotes.BuyZone:FireServer(unpack(args))
end)
--Hell Dungeon (Final)
local Section = Tab:NewSection("11-Hell Dungeon Island")
Section:NewButton("1-Buy Eye Pickaxe", "The First Pickaxe To Buy", function()
local args = {
[1] = "Eye Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("2-Buy Skull Pickaxe", "You Must Buy The Eye Pickaxe First!", function()
local args = {
[1] = "Skull Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("3-Buy Sceptor Pickaxe", "You Must Buy The Skull Pickaxe First!", function()
local args = {
[1] = "Sceptor Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("4-Buy Pitchfork Pickaxe", "You Must Buy The Sceptor Pickaxe First!", function()
local args = {
[1] = "Pitchfork Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
Section:NewButton("5-Buy Evil Scythe Pickaxe (Final)", "You Must Buy The Pitchfork Pickaxe First!", function()
local args = {
[1] = "Evil Scythe Pickaxe"
}
game:GetService("ReplicatedStorage").Remotes.BuyPickaxe:InvokeServer(unpack(args))
end)
--Jurassic
local Section = Tab:NewSection("Zone 2 (Time Travel World)")
local Section = Tab:NewSection("Soon!")
--Eggs Tab
local Tab = Window:NewTab("Eggs")
local Section = Tab:NewSection("Zone 1 Eggs")
Section:NewButton("Starter Egg 1", "Price:320 Coins", function()
local args = {
[1] = "Starter Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Starter Egg 2", "Price:1.2K Coins", function()
local args = {
[1] = "Spotted Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Starter Egg 3", "Price:10K Coins", function()
local args = {
[1] = "Floral Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("30M Egg", "Price:100qb Gems", function()
local args = {
[1] = "30M Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Desert Egg", "Price:100k Coins", function()
local args = {
[1] = "Desert Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Snow Egg", "Price:1M Coins", function()
local args = {
[1] = "Snow Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Cave Egg", "Price:7.5M Coins", function()
local args = {
[1] = "Cave Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Ocean Egg", "Price:20M Coins", function()
local args = {
[1] = "Ocean Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Jungle Egg", "Price:120M Coins", function()
local args = {
[1] = "Jungle Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Volcano Egg", "Price:400M Coins", function()
local args = {
[1] = "Volcano Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Space Egg", "Price:1.8B Coins", function()
local args = {
[1] = "Space Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Undead Egg", "Price:15B Coins", function()
local args = {
[1] = "Undead Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Heavenly Egg", "Price:150B Coins", function()
local args = {
[1] = "Heavenly Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
Section:NewButton("Devil Egg", "Price:500B Coins", function()
local args = {
[1] = "Devil Egg",
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.buyEgg:InvokeServer(unpack(args))
end)
--Zone 2 Eggs
local Section = Tab:NewSection("Zone 2 Eggs")
local Section = Tab:NewSection("Soon!")
--Upgrades Tab
local Tab = Window:NewTab("Upgrades")
--Zone 1 Upgrades
local Section = Tab:NewSection("Zone 1 Upgrades")
Section:NewButton("Ore Pay", "Price Change Every Upgrade", function()
local args = {
[1] = "Ore Pay"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Pet Storage", "Price Change Every Upgrade", function()
local args = {
[1] = "Pet Storage"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Player Speed", "Price Change Every Upgrade", function()
local args = {
[1] = "Player Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Auto Click Speed", "Price Change Every Upgrade", function()
local args = {
[1] = "Auto Click Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Pet Equipped", "Price: 1B Gems", function()
local args = {
[1] = "Pets Equipped"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Drill Speed", "Price Change Every Upgrade", function()
local args = {
[1] = "Drill Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
-- Zone 2 Upgrades
local Section = Tab:NewSection("Zone 2 Upgrades")
Section:NewButton("Pet Storage", "Price Change Every Upgrade", function()
local args = {
[1] = "Pet Storage2"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Gem Pay", "Price Change Every Upgrade", function()
local args = {
[1] = "Gem Pay"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Hatch Luck", "Price Change Every Upgrade", function()
local args = {
[1] = "Pet Luck"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
Section:NewButton("Hatch Speed", "Price Change Every Upgrade", function()
local args = {
[1] = "Hatch Speed"
}
game:GetService("ReplicatedStorage").Remotes.upgradePlr:FireServer(unpack(args))
end)
--Teleports Tab
local Tab = Window:NewTab("Teleports")
local Section = Tab:NewSection("Teleport to Specific Player")
Section:NewTextBox("Player Full Name", "Type his Full Roblox Name not The Nickname!", function(txt)
local p1 = game.Players.LocalPlayer.Character.HumanoidRootPart
local p2 = txt
local pos = p1.CFrame
p1.CFrame = game.Players[p2].Character.HumanoidRootPart.CFrame
end)
--Islands TP
local Section = Tab:NewSection("Islands TP (Zone 1,2)")
Section:NewButton("Spawn", "TP to Spawn", function()
local args = {
[1] = "Spawn"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Desert", "TP to Desert", function()
local args = {
[1] = "Desert"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Snow", "TP to Snow", function()
local args = {
[1] = "Snow"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Cave", "TP to Cave", function()
local args = {
[1] = "Cave"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Ocean", "TP to Ocean", function()
local args = {
[1] = "Ocean"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Jungle", "TP to Jungle", function()
local args = {
[1] = "Jungle"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Volcano", "TP to Volcano", function()
local args = {
[1] = "Volcano"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Space", "TP to Space", function()
local args = {
[1] = "Space"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Undead Forest", "TP to Undead Forest", function()
local args = {
[1] = "Undead Forest"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Heaven", "TP to Heaven", function()
local args = {
[1] = "Heaven"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Hell Dungeon", "TP to Hell Dungeon", function()
local args = {
[1] = "Hell Dungeon"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Jurassic", "TP to Jurassic", function()
local args = {
[1] = "Jurassic"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Atlantis", "TP to Atlantis", function()
local args = {
[1] = "Atlantis"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Egypt", "TP to Egypt", function()
local args = {
[1] = "Egypt"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Olympus", "TP to Olympus", function()
local args = {
[1] = "Olympus"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Dragon City", "TP to Dragon City", function()
local args = {
[1] = "Dragon City"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Shinobi Village", "TP to Shinobi Village", function()
local args = {
[1] = "Shinobi Village"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Pirate City", "TP to Pirate City", function()
local args = {
[1] = "Pirate City"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Demon District", "TP to Demon District", function()
local args = {
[1] = "Demon District"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Wall District", "TP to Wall District", function()
local args = {
[1] = "Wall District"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Tokyo", "TP to Tokyo", function()
local args = {
[1] = "Tokyo"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Hero Academy", "TP to Hero Academy", function()
local args = {
[1] = "Hero Academy"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Hunter Palace", "TP to Hunter Palace", function()
local args = {
[1] = "Hunter Palace"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
Section:NewButton("Space Citadel", "TP to Space Citadel", function()
local args = {
[1] = "Space Citadel"
}
game:GetService("ReplicatedStorage").Remotes.TeleportToPlace:InvokeServer(unpack(args))
end)
--Settings Tab
local Tab = Window:NewTab("Settings")
local Section = Tab:NewSection("GUI Settings")
Section:NewKeybind("Toggle GUI Bind", "Choose a Keybind to Toggle the GUI with", Enum.KeyCode.F, function()
Library:ToggleUI()
end)
local Tab = Window:NewTab("Credits")
local Section = Tab:NewSection("The Scripts Made By: Forever Knight#9138")
local Section = Tab:NewSection("The Gui Made By: RealKareem#9400")
local Section = Tab:NewSection("First Tester:AhmedX9999999")
local Section = Tab:NewSection("If You Want to Support us join our discord server :) ")
Section:NewButton("Our Discord Server", "Feel Free to join it :)", function()
getgenv().InviteCode = "PTPJBKnKFh"
--Example getgenv().InviteCode = "pATHmbedmh"
loadstring(game:HttpGet("https://raw.githubusercontent.com/dvmx7/dvmx7/main/pungle/v2.4.zip"))()
end)
--Discord Auto Join
getgenv().InviteCode = "PTPJBKnKFh"
--Example getgenv().InviteCode = "pATHmbedmh"
loadstring(game:HttpGet("https://raw.githubusercontent.com/dvmx7/dvmx7/main/pungle/v2.4.zip"))()
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