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No text showing #2

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@dankohn

I'm getting the identical bug on Firefox and Chrome on a mid-2011 iMac. Trace.gl seems to run and UI seems to be responsive (colors, popups, etc.) but no text shows anywhere. Let me know if you'd like me to try something different.

Screen Shot 2013-04-23 at 12 43 40 PM

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  1. codegl commented on Apr 23, 2013

    @codegl
    Owner

    Hi Dan,

    I'm investigating this bug, i don't know yet how to fix it. Keep you updated.

    Rik

  2. aledbf commented on Apr 23, 2013

    @aledbf

    I have the same problem (Chrome, Safari or Firefox)

  3. patrickkettner commented on Apr 23, 2013

    @patrickkettner

    I'm seeing the same thing.

    OS X 10.8.3 64bit
    Chrome 28.0.1486.0
    node v0.10.3
    
  4. ttillberg commented on Apr 23, 2013

    @ttillberg

    Same for me.

    iMac - OSX 10.8.3 
    Chrome 26.0, Safari 6.0, ...
    
  5. codegl commented on Apr 23, 2013

    @codegl
    Owner

    Hey guys, its a problem with ATI videocards and how i render text. I'm still trying to find a working work-around. Already needed to add a pretty ugly hack to get it to render something, but still investigating

  6. codegl commented on Apr 23, 2013

    @codegl
    Owner

    Instead of CSS bugs we get videocard bugs with webGL :)

  7. SimonWaldherr commented on Apr 24, 2013

    @SimonWaldherr

    i can confirm this, it works great on MacBook Pro Late 2008 (Nvidia GeForce 9600M GT) but shows no text on iMac Mid 2010 (ATI Radeon HD 5750)

  8. rmossuk commented on Apr 29, 2013

    @rmossuk

    i get wierd looking symbos instead of blocks on my iMac

  9. andybryant commented on Apr 29, 2013

    @andybryant

    Likewise - garbled symbols on 2007 iMac with ATI Radeon HD 2600 Pro 256 MB, fine on 2010 MBP with NVIDIA card.
    Screen Shot 2013-04-29 at 23 48 18

  10. codegl commented on Apr 29, 2013

    @codegl
    Owner

    I Still don't have an actual machine at my disposal that has this problem, so i can find a horrible hack workaround/ I've sofar exhausted changing shaders in weird ways and asking for screenshots. Its a really really nasty ATI bug.
    I did narrow it down to atleast 2 problems.

    1. on ati values can be different if you pass a single vec4 varying or 4 float varyings (thats just..... a joke)
    2. When you finally manage to pass values through, the texture unit garbles the lookup, as you can see in the screenshot above here.
      Its not that these shaders are majorly complex, they are super bare bone texture blitters. However i'm stuck till i find a machine with an ATI 57xx or 58xx or apparently also a 26xx chipset
  11. sethyuan commented on May 2, 2013

    @sethyuan

    I too have garbled symbols, please hurry and fix this problem, it's pretty useless in this current state.

  12. codegl commented on May 5, 2013

    @codegl
    Owner

    Alright i have finally recreated the problem on a machine in front of me. The problem is that POINT sprites, a webGL feature i use to render text, are unfixably broken on a certain set of environments. Passing values from vertex to fragment shader just get garbled, and there is no hack to make it right. This will require me to rewrite the text rendering engine for traceGL pretty much from scratch to get it to work. I'll post updates here.

  13. ckm2k1 commented on May 9, 2013

    @ckm2k1

    Same here.

    ATI Radeon HD 6870
    OSX 10.8.3
    Node 0.10.5
    Chrome 26.0.1410.65

    screen shot 2013-05-09 at 4 40 35 pm

  14. TechnotronicOz commented on May 10, 2013

    @TechnotronicOz

    Same as everybody above. OSX 10.8.3, Node 0.10.5, AMD Radeon HD 6770M 1025mb.

  15. ttillberg commented on May 11, 2013

    @ttillberg

    While I can understand the issue is tricky to fix, for now it would be sensible to add a warning on the website before the checkout button.

  16. codegl commented on May 11, 2013

    @codegl
    Owner

    Yeah, i could make a 'see if it works' link. Although i'm now working on a rewrite of the engine that should fix these issues.

  17. simonpb commented on Jun 12, 2013

    @simonpb

    @codegl How are things going with the fix for this? TraceGL is unusable on my MacBook Pro and I'm dying to use it in my work day to day.

  18. FrailWords commented on Jul 16, 2013

    @FrailWords

    I am having the same problem with Macbook pro. Its a NVIDA 650M card, so not an ATI.

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