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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
Buttons not red-out for abilities out of range #492
Previous versions of Neuron used to red-out buttons when the ability was out of range. I believe it's a bug in the current version that this no longer happens
How to reproduce:
Place a ranged ability on to a bar.
Move out of range of a valid target for that ability.
Button does not change (go reddish) like it used to.
Technical info:
Addon Version: Main Branch at ff08be4
Client: Retail 10.0.2.46924
i've noticed this too. i haven't made it a priority over getting the new gui done yet since it still works without it.
it's only mildly annoying to me, but i can bump up the priority if it's game breaking to people. but that will take time away from finishing the gui and the first alpha of neuron next ;-)
Activity
ylixir commentedon Dec 12, 2022
i've noticed this too. i haven't made it a priority over getting the new gui done yet since it still works without it.
it's only mildly annoying to me, but i can bump up the priority if it's game breaking to people. but that will take time away from finishing the gui and the first alpha of neuron next ;-)
TruthNZ commentedon Dec 12, 2022
It's definitely an irritant, but can see why it's low priority for you.
Most raised this to keep track of it.
Fix for brittyazel#492
Merge pull request #495 from TruthNZ/master