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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
Howdy, I picked up neuron and gotta say its a very pretty mod.
I asked about @cursor macros for neuron on reddit and I dont think I worded my question properly. I was wondering if I could create any button i wanted, or indeed an actionbar, that functions as an @cursor macro no matter what I put on it. I myself have a very specific use-case where I play with an xbox controller due to an injury, so @cursor macros take one extra step of clicking my thumbstick out of the equation, but even up to very high end raiders and pvpers, they all use @cursor macros. Is it possible to create a button/bar that will by default function as @cursor without having to make individual macros or edit the button individually?
Hrm I can look into it for sure. For right now, like I said on Reddit you have to add in the @cursor to a given button manually, there's no global @cursor default. Do you happen to know what happens if you put an @cursor conditional on a spell that doesn't have a cursor component?
the @cursor conditional seems to be ignored. i havent went and tried it with every spell, but I did try /cast [@cursor]Immolation Aura and it just cast immolation aura as normal, no weird things
Strange, it works great for me. When I do "/cast [@cursor] Efflorescence()" it pops the Efflorescence right where my mouse is without having to click
yeah, thats how it should work. im saying even using the cursor conditional on spells that dont have a cursor component works fine
Ooooh I see. I'll look into adding the @cursor bar wide. No ETA on when this will happen though. I have other pressing things on my list
awesome. sounds good to me. when you do get to it, can you also look into doing the same for the extra action button? when i played around with it, i didnt find any way to set macr oconditionals to the extra action button.
quite annoyingly, there are tons of cases of extra action button functions having a cursor component (the flight mechanic on eonar, a world quest in one of the invasions has the same. throwing the orb in temple of sethraliss and also throwing the orb on the ghuun fight) and itd be nice to see the same functioality extended there if its not too much of a feat of engineering.
my apologies for the late reply btw, i dont frequent github or my email.
You could add a separate tab to generate an #autowrite macro. And add things like @Focus, @mouseOver etc to it too. So the button knows what spell ID you dropped into it and when you check one of those modifiers it replaces the macro with a new autowrite macro. This would make these functions more accessible.
Ideally I think the flyout tab should work like this too. You can edit the macro by hand but for most cases it's autogenerated and you just check UI elements or add things to the keywords.
i actually havent used neuron for a while because i was just too used to bartender. has anything else changed since my OP in 2019 to facilitate y usecase? im pretty unfamiliar with the addon i general so i dont even know how i would set it up how you mentioned, but i would be willing to try it
No these are just ideas that would need to be programmed for the addon. I'm just thinking out loud. I might give it a shot adding it myself though. I would also like to add GSE macros to neuron.
I just play wow off and on so every time I come back and/or make anew character I need to make mouseover macros and forget the syntax. It would be nice if I could just drag flash heal to a button, then edit it and click on "mouseover" checkbox. The same for targeted aoe abilities.
Right now you need to type /m, click a few times to make a new macro, type in the syntax, then drag it to a button. Then do the same for every new targeted or mouseover ability you want.
Thinking of it like that neuron is already better than separate macros, but this would put it over the top. But I think it shouldn't be a separate tab, just some small checkboxes that are only usable if you have a simple ability or "autowrite macro".
This actually seems to have been a planned or removed feature, found this the ingame faq:
Spell Target Options
Spell target options allow you to automatically add certain cast modifiers to spells added to the bar. Only spells dragged to the bar from the spell book will have these modifiers added. A way to check to see if a spell will be affected is to look at the button using the macro editor. If the macro has "#autowrite" at the beginning, then it can use the targeting options.
Self-Cast by Modifier: When enabled, any spell cast while holding the selected modifier key will try to be cast on your character. Note the selected modifier for this setting is global and will be the same for every bar. Changing it on one bar will change it for all.
Focus-Cast by modifier: When enabled, any spell cast while holding the selected modifier key will try to be cast on your character's focus target. Note the selected modifier for this setting is global and will be the same for every bar. Changing it on one bar will change it for all.
Right-Click Self-cast: When enabled, any spell cast by right-clicking on the button will try to be cast on your character
Mouse-Over Casting: When enabled, any spell cast while holding the selected modifier key will try to be cast on the mob that the mouse cursor is currently over. If the modifier for this option is set to "None" then it will always be on.
@brittyazel sorry for the ping, im unfamiliar with github and if you would have seen this naturally, but since this thread was pretty much necrod i figured it'd be safe. has this been looked into?
brittyazel mentioned in another reply that he is busy with RL atm.
I've looked a bit into the code to learn wow addon coding and to fix some bugs, and those spell target options were actually made as bar options, which I think is the wrong place to do it. It also seems to have only worked with modifier keys. Not sure how people use these target options. I generally don't use modifier keys.
I've seen that the NeuronNext branch does some much needed refactoring. Which you really want before adding new UI features like this. Unfortunately this seems to have gotten a bit sidetracked and then 9.0.1 made changes to the master branch necessary.
So my guess is that any new UI features will have to wait until NeuronNext and first for merging the 9.0.1 changes into that branch.
Activity
brittyazel commentedon Dec 23, 2018
Hrm I can look into it for sure. For right now, like I said on Reddit you have to add in the @cursor to a given button manually, there's no global @cursor default. Do you happen to know what happens if you put an @cursor conditional on a spell that doesn't have a cursor component?
Apoxiosis commentedon Dec 28, 2018
the @cursor conditional seems to be ignored. i havent went and tried it with every spell, but I did try /cast [@cursor]Immolation Aura and it just cast immolation aura as normal, no weird things
brittyazel commentedon Dec 28, 2018
Strange, it works great for me. When I do "/cast [@cursor] Efflorescence()" it pops the Efflorescence right where my mouse is without having to click
Dasaneux commentedon Dec 30, 2018
Immolation Aura doesn't have a cursor component, I think is what he's saying.
brittyazel commentedon Dec 30, 2018
Ooooh I see. I'll look into adding the @cursor bar wide. No ETA on when this will happen though. I have other pressing things on my list
Apoxiosis commentedon Jan 8, 2019
yeah, thats how it should work. im saying even using the cursor conditional on spells that dont have a cursor component works fine
awesome. sounds good to me. when you do get to it, can you also look into doing the same for the extra action button? when i played around with it, i didnt find any way to set macr oconditionals to the extra action button.
quite annoyingly, there are tons of cases of extra action button functions having a cursor component (the flight mechanic on eonar, a world quest in one of the invasions has the same. throwing the orb in temple of sethraliss and also throwing the orb on the ghuun fight) and itd be nice to see the same functioality extended there if its not too much of a feat of engineering.
my apologies for the late reply btw, i dont frequent github or my email.
DejayRezme commentedon Dec 19, 2020
You could add a separate tab to generate an #autowrite macro. And add things like @Focus, @mouseOver etc to it too. So the button knows what spell ID you dropped into it and when you check one of those modifiers it replaces the macro with a new autowrite macro. This would make these functions more accessible.
Ideally I think the flyout tab should work like this too. You can edit the macro by hand but for most cases it's autogenerated and you just check UI elements or add things to the keywords.
Apoxiosis commentedon Dec 19, 2020
i actually havent used neuron for a while because i was just too used to bartender. has anything else changed since my OP in 2019 to facilitate y usecase? im pretty unfamiliar with the addon i general so i dont even know how i would set it up how you mentioned, but i would be willing to try it
DejayRezme commentedon Dec 20, 2020
No these are just ideas that would need to be programmed for the addon. I'm just thinking out loud. I might give it a shot adding it myself though. I would also like to add GSE macros to neuron.
I just play wow off and on so every time I come back and/or make anew character I need to make mouseover macros and forget the syntax. It would be nice if I could just drag flash heal to a button, then edit it and click on "mouseover" checkbox. The same for targeted aoe abilities.
Right now you need to type /m, click a few times to make a new macro, type in the syntax, then drag it to a button. Then do the same for every new targeted or mouseover ability you want.
Thinking of it like that neuron is already better than separate macros, but this would put it over the top. But I think it shouldn't be a separate tab, just some small checkboxes that are only usable if you have a simple ability or "autowrite macro".
DejayRezme commentedon Dec 20, 2020
This actually seems to have been a planned or removed feature, found this the ingame faq:
Apoxiosis commentedon Dec 20, 2020
@brittyazel sorry for the ping, im unfamiliar with github and if you would have seen this naturally, but since this thread was pretty much necrod i figured it'd be safe. has this been looked into?
DejayRezme commentedon Dec 22, 2020
brittyazel mentioned in another reply that he is busy with RL atm.
I've looked a bit into the code to learn wow addon coding and to fix some bugs, and those spell target options were actually made as bar options, which I think is the wrong place to do it. It also seems to have only worked with modifier keys. Not sure how people use these target options. I generally don't use modifier keys.
I've seen that the NeuronNext branch does some much needed refactoring. Which you really want before adding new UI features like this. Unfortunately this seems to have gotten a bit sidetracked and then 9.0.1 made changes to the master branch necessary.
So my guess is that any new UI features will have to wait until NeuronNext and first for merging the 9.0.1 changes into that branch.
schmurfy commentedon Jan 18, 2021
@DejayRezme I miss this feature but I am pretty sure this was implemented in trinity bars but maybe a wow update broke that feature.
ylixir commentedon Nov 27, 2022
closing in favor of #466