I make complex systems easier to use. I design tools and workflows, help people put AI to work, and build games to explore ideas.
I start with a real task, build something others can reuse, and change the tools when they get in the way. I care about what we choose to build and whether it helps people do the work.
Design is the premium.
Selected work: AI tools and adoption at Automattic · AI product leadership at Dremio.
- Bloom Quiz Builder — turn source material into questions across Bloom’s six levels, with answer evidence and teacher review. Case study.
- Certification Workshop — build and maintain certification programs, from source material and job tasks through assessments, review, and pilots. Case study.
- Eventer — plan group trips, retreats, and weekends, keeping guests, rooms, meals, and rides aligned as plans change. Case study.
- Model advisor — a local research prototype for task-aware model recommendations and evaluation; public hosting is on hold.
- Retrieval Guard — experimental Python tools for retrieval regression checks and near-miss filtering; evaluation is ongoing.
- Iron Hand: Sector 13 — a playable cyberpunk RPG with poker combat and a 13-chapter campaign.
- Brassline — a free steampunk train-heist tactical autobattler. Play.
- Manymade — a browser RPG prototype with branching character builds; the larger campaign is still in development.

