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Add preserve to multiple GameKit constructors - #73
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Dec 9, 2025
…ccessPoint.Shared.IsActive = true (apple#73) This change removes setting parentWindow to UiUtilities.defaultWindow() on all OSes except visionOS (since it won't show at all without setting there). GameKit will handle a nil value by trying to add to the main window for the game. Follow up work needs to be done to allow setting parentWindow from C# in Unity so that creators can use custom windows as needed.
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Fixes #61
Reduce stripping of contructors for types in GameKit