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Botv2 - #9
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Botv2#9
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…lagged big-map TLE)
… defensive spawn, choke blocker, threat-cost pathing, ore claims, memoryless roles Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
…tinel one-shot pref + idle self-destruct, unseen-biased explore, Dial's perf rewrite, getNewTiles hoist, chain deadlock fix (sprint 0-mined bug) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
…l; rebuild bot.zip with symmetry.py Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
…re gradient, struct-cached) replaces greedy manhattan descent; skip barrier phase on quiet harvesters Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
…ath/planes layers (P1 barrier break-walk + P2 score planes incl). botv2 fallback = d0596b9 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
subodhbgwt
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Aug 5, 2026
…s every meta ENGINE: both venvs -> 2.3.6, maps current. Diffed GameConstants out of the 2.3.6 wheel against our 2.3.4 snapshot: ZERO constant changes. 2.3.5/2.3.6 are engine or CLI fixes; the gunner rebalance remains the live balance. NOISE FLOOR, second draw: byte-identical v37 vs itself on 2.3.6 = 46% (CI 41-52, kills 138-158). With the 2.3.4 draw of 54% (kills 162-142), identical code spans 46-54% and its kill differential swings +20 to -20. So: anything in 46-54 at n=336 is nothing, and KILL DIFFERENTIALS CARRY NO INFORMATION - I quoted them as corroboration repeatedly earlier in this work and that was wrong. LADDER RESHUFFLED after the rebalance. Pivot #1 (1922), sporks #2 (1875 on only 90 matches), team lazy #3, Pantheon SEVENTH at 1806 - down from #1/2016, the purest volume-rush bot hit hardest by the gunner nerf. Erebus #9 of 101 (1792), last ten 3W-7L. v37's "sentinel-line seal" is NOT broken and does NOT build sentinels: it is cornerShields - 12 barriers, 36 Ti, on the tiles every enemy sentinel line into our core must cross. Zero sentinels built is by design. v36 shipped without it, which is why v36-era replays show zero barriers. WE ARE NOT LOSING ON DAMAGE. In matches we lost: Coreflood 461 vs 316, sporks 641 vs 302, team lazy 580 vs 519, Pivot 1021 vs 959 - we out-damage all four. NO SINGLE META EXISTS ANY MORE: team # gunner barr conv harv 1st gun ON CORE Pivot 1 19.6 8.2 16.0 4.6 t27 8.8 sporks 2 14.8 2.4 50.2 7.8 t70 7.0 team lazy 3 8.8 0.0 15.4 3.2 t25 6.2 EREBUS 9 13.1 0.0 11.1 2.5 t26 4.0 Pivot plays guns+barriers, sporks plays a t70 first gun with 50 conveyors and is #2, team lazy plays lean everything. Rush and economy are both winning for different teams. THE ONE INVARIANT: every team above us lands more guns on the enemy core than we do - 8.8 / 7.0 / 6.2 against our 4.0. That has survived every patch, every meta shift and ~25 experiments. It is not tempo (sporks is slower and #2), not efficiency (we out-damage them), and not unit choice (nobody uses sentinels). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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