Skip to content

Need to move important things for smoothness OFF of the glut callback loop #81

Open

Description

@nuclearmistake

Camera idle motion needs to be handled outside the idle function... otherwise, 1 FPS = can't move around for $#@!.

Activity

  1. ghost assigned on May 7, 2013
  2. jnsnow commented on May 7, 2013

    @jnsnow
    Member

    uhhhhh well where do you propose it goes because idle function is our only hook into the mainloop

    excepting threads

    and I am not fucking with that in the 11th hour

  3. nuclearmistake commented on May 7, 2013

    @nuclearmistake
    ContributorAuthor

    The only thing we can't do in a thread is send, which we mostly do in the display function anyway. Or, we could just neuter some of the idle motion stuff to make things better behaved

  4. nuclearmistake commented on May 7, 2013

    @nuclearmistake
    ContributorAuthor

    Have you tried running it FinalProject with raytracing and moving with the keyboard? As it is, I'll have to kill it and restart mid demo when I warp into another dimension and can no longer see the table.

  5. jnsnow commented on May 8, 2013

    @jnsnow
    Member

    Try pressing the 'R' key to reset your position and rotational coordinates.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions