This can be a `delay` library separate from SB. It should allow support for both widget and gadget delay mechanisms: - Delay(Update) - time based - Delay$Callin, such as DelayGameFrame, DelayUnitKilled, and so on `WG.Delay.Delay(callin[, time])` `WG.Delay.DelayGameFrame(callin[, gameFrames])` `GG.Delay.DelayUnitKilled(callin[, callinInvocations])`
Activity