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I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
Ichimonji sword has: "Allies' Aura Buffs Do Not Affect You"
With this sword equipped, the auras provided by a beast spectre when using "Farrul's Will" Ascendency point on the Farrul Bloodline Ascendency are saying that they should work when the buff is removed in game by the sword.
The aura from the ascendency will not affect the player.
The movement speed buff for "Flicker Strike" and "Flicker Strike of Power" are the same buff in game and do not stack, but if you equip both on POB both of them will each apply a 20% movement speed buff to the calculation.
The player should only receive 1 movement speed buff, even when using both variants of flicker strike
What is the behaviour in Path of Building?
The calculations will assume that Farrul's Will auras will affect the player when equipped with the Ichimonji sword
The movement speed buff from flicker strike will be applied twice to the player
How to reproduce the issue
add item ichimonji to main hand
allocate any of the Farrul's Will ascendency point variants (in this case, Wild Will)
add skill raise spectre and choose a beast spectre (in this case, perfect primal thunderbird)
calculations will show the player is affected by the aura that is removed when in game
add skill flicker strike
add skill flicker strike of power
add any melee weapon that is valid to use with flicker strike
you can observe the incorrect calculation for movement speed when toggling on/off either flicker strike variant
Activity