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"Divine Flesh" and "Tempered by War" not working as intended #3632
I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
The Keystones "Tempered by War" and "Divine Flesh" transform all damage taken from one element to another damage type, including Damage over Time.
For example. a character with:
Divine Flesh
Tempered by War
75% Fire and Chaos Resistance
0% Cold and Lightning Resistance
Is expected to take 50% of Lightning and Cold Damage as Fire damage and the other 50% as Chaos damage, resulting in:
No damage being taken as Cold or Lightning Damage
75% Damage mitigation against Cold and Lightning hits due to Chaos and Fire Resistance
75% Damage mitigation against Cold and Lightning Damage over Time due to Chaos and Fire Resistance
What is the actual behaviour/value?
In reality, Path of Building only applies the transformation to Hit damage, and claims in the aforementioned example that 100% of Lightning and Cold Damage is still taken as Lightning and Cold Damage respectively, against witch I have 0% Resistance. In the actual game the "Damage Taken" values here would be "x 1" for physical, and "x 0.25" for all four elements, including Cold and Lightning DoT.
How to reproduce the issue
Acuire at least one of the following two Keystones:
Tempered by War (Lethal Pride 'under Rakiata')
Divine Flesh (Glorious Vanity 'in the name of Xibaqua', or the Unique Shield Maxuhotl's Machination)
Make sure that your Lightning Resistance is lower than your Fire and Chaos Resistance.
Switch to the Calcs tab and consider the "Lightning" row in the "Damage Taken" tab.
Attack Hit taken, Spell Hit taken and DoT taken should all display the same number for Lightning, as all are modified in the same way, but they don't.
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