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I have been working on this for some time now, but I can't seem to figure out how to use multiplayer. I am using node.js http-server, and I would really like some insight on how to get this running.
Install node, go to project directory, run node server.js. If necessary install socket.io etc. with npm
Go to http://localhost:3000/multiplayer.html while server is running. You can test 2 players by connecting both via Chrome and Firefox. To connect from different computer replace localhost with the server's IP address
On Fri, Mar 27, 2020 at 9:35 PM cymno ***@***.***> wrote:
#18 (comment)
<#18 (comment)>
Install node, go to project directory, run node server.js. If necessary
install socket.io etc. with npm
Go to http://localhost:3000/multiplayer.html while server is running. You
can test 2 players by connecting both via Chrome and Firefox. To connect
from different computer replace localhost with the server's IP address
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is it possible to get it running without having it on a local host but like in herokuapp or something?(I code and program on my school chromebook so local hosting is unavailable for me)
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cymno commentedon Mar 28, 2020
#18 (comment)
Install node, go to project directory, run
node server.js. If necessary install socket.io etc. with npmGo to http://localhost:3000/multiplayer.html while server is running. You can test 2 players by connecting both via Chrome and Firefox. To connect from different computer replace
localhostwith the server's IP addressnotqdoctor commentedon Apr 5, 2020
cymno commentedon Apr 6, 2020
There's a restriction of block placement around world spawn. Change this line to modify at which distance placement becomes possible:
WebCraft/js/network.js
Line 500 in 47b3f69
KytoonTycoon commentedon Feb 18, 2021
is it possible to get it running without having it on a local host but like in herokuapp or something?(I code and program on my school chromebook so local hosting is unavailable for me)
imwuffle commentedon Mar 19, 2022
Is there any way to do this with vercel?