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Okay, seems it is a load-ordering issue - likely resolved in local, will wait to close this until -rc3 and a confirmation its not occurring any longer.
I think the issue is Base Minerals. All the other MMD mods (Base/Nether/End/Modern Metals) have been updated to -rc2, but Base Minerals is still -rc1. Removing Base Minerals fixed the problem for me.
Okay, update for BaseMinerals pushed out - real fix is to handle load-ordering properly, though (that's queued for MMDLib -rc3) - will close if you confirm updating BaseMinerals works.
The issue doesn't seem to be resolved. But after further inspection, the issue is beyond just BaseMinerals. I'm still getting this crash, but the game starts up fine if I remove one of either AE2, Construct's Armory, or BaseMetals, the first two of which I'm assuming are totally unrelated. So it must be a load-ordering issue, like you said?
I too am getting this error as of today. Disabling the integration with tcon/conarm via config seems to be the only fix until rc3, I assume? (this works - mostly just leaving this comment to sub to the thread for updates on the fix)
Sorry folks, been quite busy doing work I'm being paid for or there would probably have been an -rc3 that fixed this and several other issues.
No worries! I have a workaround for now - ores are obtainable but tinker/conarm integrations are disabled. I'm just subscribed to remind myself to re-enable when this updates.
Ok so... MMDLib is attempting to register armor part stats before ConArm registers them... This might be caused due to our listeners being called before ConArm's... No way to know till I dig a bit deeper in our code, which I'm hoping to do next week, as real life demands aren't in my favour right now.
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dshadowwolf commentedon May 28, 2019
see #23 - I had thought this resolved, so...
dshadowwolf commentedon May 28, 2019
Okay, seems it is a load-ordering issue - likely resolved in local, will wait to close this until -rc3 and a confirmation its not occurring any longer.
LDAsuku commentedon May 29, 2019
I think the issue is Base Minerals. All the other MMD mods (Base/Nether/End/Modern Metals) have been updated to -rc2, but Base Minerals is still -rc1. Removing Base Minerals fixed the problem for me.
dshadowwolf commentedon May 29, 2019
...okay, I thought we'd updated it, seems it was missed, somehow - give me a few and I'll fix that.
dshadowwolf commentedon May 29, 2019
Okay, update for BaseMinerals pushed out - real fix is to handle load-ordering properly, though (that's queued for MMDLib -rc3) - will close if you confirm updating BaseMinerals works.
LDAsuku commentedon May 29, 2019
The issue doesn't seem to be resolved. But after further inspection, the issue is beyond just BaseMinerals. I'm still getting this crash, but the game starts up fine if I remove one of either AE2, Construct's Armory, or BaseMetals, the first two of which I'm assuming are totally unrelated. So it must be a load-ordering issue, like you said?
Edit: That's the wrong crash report. Here's the real one.
YaibaToKen commentedon May 30, 2019
I can confirm it's a load order issue, caused by MMDLib loading before ConArm and trying to use the stats ConArm adds before these being registered.
MxtressMyxx commentedon Jun 9, 2019
I too am getting this error as of today. Disabling the integration with tcon/conarm via config seems to be the only fix until rc3, I assume? (this works - mostly just leaving this comment to sub to the thread for updates on the fix)
dshadowwolf commentedon Jun 10, 2019
Sorry folks, been quite busy doing work I'm being paid for or there would probably have been an -rc3 that fixed this and several other issues.
MxtressMyxx commentedon Jun 15, 2019
No worries! I have a workaround for now - ores are obtainable but tinker/conarm integrations are disabled. I'm just subscribed to remind myself to re-enable when this updates.
Thanks for your efforts.
YaibaToKen commentedon Mar 1, 2020
Ok so... MMDLib is attempting to register armor part stats before ConArm registers them... This might be caused due to our listeners being called before ConArm's... No way to know till I dig a bit deeper in our code, which I'm hoping to do next week, as real life demands aren't in my favour right now.
dshadowwolf commentedon Mar 2, 2020
It is a load-order thing - There is a simple change that I think is already queued for the next release