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Every actor currently crashes randomly/constantly on resolutions < 32x32. I think this is because of bugs in LV aswell as in plugins. Those bugs should be fixed + there should be a test for new plugins to systematically check fitness in different situations.
I doubt it's an issue with Core. Many actors were ported from old DOS code, and they assume a fairly large (larger than 32x32 in any case) blitting surface. The ubiquitous VGA mode 13h had a resolution of 320x200.
some actors still don't render correctly (i.e. beeing clipped) on resolutions < 32x32 (for obvious reasons) but no crashes anymore because of that in cxx branch.
Activity
kaixiong commentedon Jan 5, 2013
I doubt it's an issue with Core. Many actors were ported from old DOS code, and they assume a fairly large (larger than 32x32 in any case) blitting surface. The ubiquitous VGA mode 13h had a resolution of 320x200.
rigid commentedon Jan 5, 2013
some actors still don't render correctly (i.e. beeing clipped) on resolutions < 32x32 (for obvious reasons) but no crashes anymore because of that in cxx branch.
Plugins (gforce): Fix new-delete-type-mismatch
Plugins (gforce): Fix new-delete-type-mismatch
Plugins (corona) : Fix allocation size to fix heap-buffer-overflow
Plugins (corona) : Fix allocation size to fix heap-buffer-overflow
Plugins (corona) : Fix allocation size to fix heap-buffer-overflow
Plugins (corona): Fix allocation size to fix heap-buffer-overflow