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lots of issues when resolution is 20x20 #10

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@rigid

Every actor currently crashes randomly/constantly on resolutions < 32x32. I think this is because of bugs in LV aswell as in plugins. Those bugs should be fixed + there should be a test for new plugins to systematically check fitness in different situations.

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  1. kaixiong commented on Jan 5, 2013

    @kaixiong
    Member

    I doubt it's an issue with Core. Many actors were ported from old DOS code, and they assume a fairly large (larger than 32x32 in any case) blitting surface. The ubiquitous VGA mode 13h had a resolution of 320x200.

  2. rigid commented on Jan 5, 2013

    @rigid
    MemberAuthor

    some actors still don't render correctly (i.e. beeing clipped) on resolutions < 32x32 (for obvious reasons) but no crashes anymore because of that in cxx branch.

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