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[BUG, v0.6.2] Camera positioned on an animated Node doesn't move. #415
In 0.5.2, I was able to put a Camera on a Node, then move the Node around to change the view. In 0.6.2, this broke, and although the Node moves, the view doesn't change. I haven't tested in 0.7 yet. I'll be back to post a test case...
@michaelobriena It should be reproducible by doing something like this:
letcameraNode=someNode.addChild()letcamera=newCamera(cameraNode)camera.setDepth(1000)// animate the camera.letcamPositionZ=newTransitionable(0)~functionloop(){camPositionZ.to(6000,'easeInOut',6000).to(0,'easeInOut',6000,loop)}()letcameraAnimation=cameraNode.addComponent({onUpdate: function(){cameraNode.setPosition(camPositionZ.get()/3,0,camPositionZ.get())cameraNode.requestUpdateOnNextTick(cameraAnimation)}})cameraNode.requestUpdateOnNextTick(cameraAnimation)
The camera should move back and forth, but you'll notice it won't.
Activity
michaelobriena commentedon Jul 14, 2015
@trusktr do you have an example of this?
steveblue commentedon Aug 11, 2015
Every time I try to attach a camera to a Node and then setPosition onUpdate of a component on the same Node, the camera doesn't move in 0.7.0.
trusktr commentedon Aug 11, 2015
@michaelobriena It should be reproducible by doing something like this:
The camera should move back and forth, but you'll notice it won't.
trusktr commentedon Sep 2, 2015
PR #488