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Accessibility audit and quick wins (v32) - #45
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Esc closes menu pop-ups, focus moves into and back out of dialogs, visible focus ring, 44px touch targets on phones, HUD contrast backing, reduced motion, spoken health/air/food, labels. Report in docs/accessibility.md. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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What
Focused accessibility audit (axe-core on every screen and pop-up, plus a manual pass at desktop and 812×375
?touch=1) with the quick wins fixed. Full table and a schools-readable summary:docs/accessibility.md.Fixed
src/a11y.js)prefers-reduced-motion: no fades, no quest-card zoom, softer damage flash, no confettiNot fixed (listed as follow-ups in the doc)
Pinch-zoom is disabled (axe
meta-viewport), keyboard access to inventory/hotbar slots, text-size setting, screen-reader play, key remapping.#quest-trackeruntouched (other session).Checks
SMOKE_CHANNEL=chrome node tests/smoke.mjspasses.sw.jsVERSION bumped to v32 anda11y.jsprecached. No What's new entry (nothing a player would read as a feature). Not deployed.🤖 Generated with Claude Code