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I was thinking about trying to write a self generating plot to increase the immersion we might have in duws-r.
The way I was thinking is to have a mission parameter that would be a character and as players gaining map control he uncovers more intel about that character, some time that character would be an enemy general massing forces for a predestined assault on the fob\town - on other occasion it may be a blufor TL that would try to sell secrets to a political splinter group of enemy agent's led by one "Aleksei Guba" or something.
It could be a #Antagonist which is a part of #AntFaction=pick a rand faction and the player could reach it's identity only by securing #ZoneCounter zones.
It should be a lightweight script and I'd hope it would bind the separate zone missions into a real campaign like feeling.
It has more to it but if I can get help to get it started I'd be glad to share the burden of scripting as I may be of help because although i have some experience with scripting I don't know how to create the basics for scripting that stuff but I do know how to segment the story into the type of quanta that the arma editor would work with.
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