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Add a new slider setting called "Water Reflection Intensity" in the Water Settings menu, next to the existing "Water Refraction Intensity".
Motivation
Currently, Complementary has "Water Reflection Quality" (which changes the reflection method) and "Water Refraction Intensity" (which controls refraction strength), but there is no way to control the intensity/strength of the water reflections themselves. Some users find the reflections too strong for their taste (especially on Unbound water style) and would like a subtle reduction without fully disabling reflections via WATER_REFLECT_QUALITY = OFF.
Suggested implementation
The value is applied at the correct shared point for all water render paths (gbuffers_water, dh_water, and voxy_translucent), so a single multiplier works for vanilla, Distant Horizons and Voxy water:
In lib/common.glsl, alongside the other water options:
Activity
SpacEagle17 commentedon Oct 30, 2026
Sorry but this sounds so AI generated for a simple value multiplier....
seasky2 commentedon Oct 30, 2026
I used AI to help me make the change, because I felt that was missing from the shader.