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The current bloom implementation produces unstable glow in motion near certain light sources. This is most noticeable with glowstone in my experience and the main reason for me making this issue. I don't think the amount of bloom is the issue, but rather the instability that's more obvious with stronger glow sources. Temporal filter doesn't seem to make a huge difference.
Yeah this is unfortunately the case. It's just hard to come up with a better solution that doesn't cost a lot more performance, but I will eventually look into it if I can get done with other parts of the shader.
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EminGT commentedon Dec 12, 2025
Yeah this is unfortunately the case. It's just hard to come up with a better solution that doesn't cost a lot more performance, but I will eventually look into it if I can get done with other parts of the shader.