Skip to content

HQ/More stable bloom? #249

Open
Open

Description

The current bloom implementation produces unstable glow in motion near certain light sources. This is most noticeable with glowstone in my experience and the main reason for me making this issue. I don't think the amount of bloom is the issue, but rather the instability that's more obvious with stronger glow sources. Temporal filter doesn't seem to make a huge difference.

Activity

  1. EminGT commented on Dec 12, 2025

    @EminGT
    Member

    Yeah this is unfortunately the case. It's just hard to come up with a better solution that doesn't cost a lot more performance, but I will eventually look into it if I can get done with other parts of the shader.

  2. added
    On HoldNot accepted nor rejected. May be considered in the future.
    on Sep 20, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    On HoldNot accepted nor rejected. May be considered in the future.Problem

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions