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Reloading scripts when Ice and Fire: RLCraft Edition is installed #347
Reloading any script with /groovyscript reload produces an error, undoing all the recipe changes. When I restart Minecraft instance, it loads normally, without error
My guess is that the recipe builder from original I&F is not there
This fork redoes the Dragon Forges and backports content from newer versions, so i think it has something to do with it. If making support just for this fork is too much trouble, could you please make it ignore this registry if it fails to load it, so it would not produce any error and reset the recipes?
Well, technically, i can still work with that, as the full reload of the instance applies all the scripts correctly. It just seems a little strange to me that the error is not triggered at startup
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NoDMoon commentedon Oct 11, 2025
latest.log
minecraft log
NoDMoon commentedon Oct 11, 2025
This fork redoes the Dragon Forges and backports content from newer versions, so i think it has something to do with it. If making support just for this fork is too much trouble, could you please make it ignore this registry if it fails to load it, so it would not produce any error and reset the recipes?
WaitingIdly commentedon Oct 11, 2025
correct, I&F RLCraft has its internals changed and GroovyScript is built against I&F and I&F: RotN
NoDMoon commentedon Oct 11, 2025
Well, technically, i can still work with that, as the full reload of the instance applies all the scripts correctly. It just seems a little strange to me that the error is not triggered at startup