Skip to content
This repository was archived by the owner on Nov 12, 2025. It is now read-only.
This repository was archived by the owner on Nov 12, 2025. It is now read-only.

Multiplayer chunk generation is not complete! #3

Open

Description

@Nodeki-Tan

Checking the codebase and testing i noticed that if you join an ongoing game, none of the changes will show up, but on the Commits there is code for such feature.

Why did you remove it?, can you bring it back or help me take those parts back to the newest version?.

Thanks for the engine and work!

Activity

  1. BossSloth commented on May 11, 2024

    @BossSloth
    Owner

    It's been two year's since i wrote that code so i don't remember exactly why. What i do remember is that i was having problems with the max size of the messages i was sending chunk data that was bigger than the max byte size of a message. It also broke a lot of other shit.
    So i just reverted it to work on more fun features

    No clue how you would add it back working, you could always try undoing the revert and working from there.

  2. Nodeki-Tan commented on May 12, 2024

    @Nodeki-Tan
    Author

    i think its possible if Block class was a simple short or int instead of a whole class, maybe a Struct with the most basic data, all the position references, chunk references, and database references can be changed to math operations and a block ID, that would make the chunk smaller in memory, also compressing it before sending should help

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions