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Live view of the music, SFX, voice, ambient and movie audio files Final Fantasy VIII plays through FFNx. Made for audio modders.

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FF8 Audio Monitor

FF8 Audio Monitor over a battle in Final Fantasy VIII, with the in-game overlay on the right

Shows every audio file Final Fantasy VIII plays, live, while you play.

Made for audio modders (it was built for EchoS): see which file to replace.

Features

  • Music, sound effects, voices, ambient sounds and movie audio
  • Nothing to set up or press: open the app, then start the game
  • Finds the game and its FFNx.log by itself, wherever it's installed
  • Only the audio lines, one color per type, no back to back repeats
  • The list follows the newest line; scroll up to read older ones and it stays put
  • Battle voices: every name FFNx tried, on one row, most specific first
  • Hide the types you don't need, copy any line
  • In-game overlay floats the latest lines over the game (no Alt+Tab)
  • Locate FFNx.log opens a saved log to see every file it used
  • Starts in dark mode: untick Dark mode for the light look

Works with

  • FFNx through the Junction VIII mod manager
  • Final Fantasy VIII Remastered and the 2013 Steam version
  • Only these were tested, and they're the only ones supported
  • A modding tool, not a companion app or a trainer

Download

  • Get echos_audio_monitor.zip from the latest release
  • Unzip it anywhere and run echos_audio_monitor.exe
  • Keep the _internal folder next to the .exe

How to use

  1. Open the app
  2. Start the game through Junction VIII
  3. Play: each sound shows up as it plays

FFNx settings

  • Nothing to change in FFNx.toml: the app turns these on inside the running game
trace_music = true
trace_sfx = true
trace_voice = true
trace_ambient = true
trace_movies = true
use_external_music = true
use_external_sfx = true
  • They live only in the game's memory and are gone when it closes
  • Open the app before the game, so it can switch the last two on in time
  • Game started first? The app tells you: start the game again
  • With the last two on, a sound with no .ogg file is silent (FFNx has no fallback)
  • Running the game as administrator? Run the app as administrator too

Blitzball mini game

  • The Blitzball button opens a second window for the Blitzball FF8 mod
  • It lists Blitzball's own music, sound effects and crowd as they play
  • Nothing to turn on (Blitzball FF8 test 80 and newer)

The Blitzball window over a Blitzball match, listing each sound as it plays

  • Now playing: each sound you hear, by its file name, and when that sound is used
  • Its own sound: an optional file you can add for that exact moment
  • Sound checklist: every sound Blitzball has a place for
  • Heard this game: how many times each sound played
  • Red: a sound still missing
  • Yellow: an optional exact sound, like tackle_venom.ogg under tackle.ogg
  • The general sound plays until the exact one is made
  • Open the arrow on a line to see its exact sounds
  • Rest the mouse on a line to see where its file is and every name it can have
  • Right-click a line to open its folder
  • Replaced a file? Unpause the match: it plays from then on (Blitzball FF8 test 90)
  • A line says the new file was picked up
  • Takes: pass_1.ogg to pass_16.ogg, a different one each time
  • Made for Blitzball FF8 test 89 and newer (older logs still open)
  • Open a saved log: reads BlitzballFF8\BlitzballFF8.log in the game folder
  • BlitzballFF8.prev.log next to it is the game before
  • Save this list: writes everything to a text file

Build it yourself

  1. Download Source code (zip) from any release
  2. Install Python 3 (3.8 or newer)
  3. Double-click build_exeonedir.bat (it installs everything it needs)
  4. Find the app in dist\echos_audio_monitor

Credits

  • Made by AxlRose, with Claude (Anthropic's AI) helping write the code
  • Questions and bug reports: Tsunamods Discord

About

Live view of the music, SFX, voice, ambient and movie audio files Final Fantasy VIII plays through FFNx. Made for audio modders.

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