Shows every audio file Final Fantasy VIII plays, live, while you play.
Made for audio modders (it was built for EchoS): see which file to replace.
- Music, sound effects, voices, ambient sounds and movie audio
- Nothing to set up or press: open the app, then start the game
- Finds the game and its
FFNx.logby itself, wherever it's installed - Only the audio lines, one color per type, no back to back repeats
- The list follows the newest line; scroll up to read older ones and it stays put
- Battle voices: every name FFNx tried, on one row, most specific first
- Hide the types you don't need, copy any line
- In-game overlay floats the latest lines over the game (no Alt+Tab)
- Locate FFNx.log opens a saved log to see every file it used
- Starts in dark mode: untick Dark mode for the light look
- FFNx through the Junction VIII mod manager
- Final Fantasy VIII Remastered and the 2013 Steam version
- Only these were tested, and they're the only ones supported
- A modding tool, not a companion app or a trainer
- Get
echos_audio_monitor.zipfrom the latest release - Unzip it anywhere and run
echos_audio_monitor.exe - Keep the
_internalfolder next to the .exe
- Open the app
- Start the game through Junction VIII
- Play: each sound shows up as it plays
- Nothing to change in
FFNx.toml: the app turns these on inside the running game
trace_music = true
trace_sfx = true
trace_voice = true
trace_ambient = true
trace_movies = true
use_external_music = true
use_external_sfx = true- They live only in the game's memory and are gone when it closes
- Open the app before the game, so it can switch the last two on in time
- Game started first? The app tells you: start the game again
- With the last two on, a sound with no .ogg file is silent (FFNx has no fallback)
- Running the game as administrator? Run the app as administrator too
- The Blitzball button opens a second window for the Blitzball FF8 mod
- It lists Blitzball's own music, sound effects and crowd as they play
- Nothing to turn on (Blitzball FF8 test 80 and newer)
- Now playing: each sound you hear, by its file name, and when that sound is used
- Its own sound: an optional file you can add for that exact moment
- Sound checklist: every sound Blitzball has a place for
- Heard this game: how many times each sound played
- Red: a sound still missing
- Yellow: an optional exact sound, like
tackle_venom.oggundertackle.ogg - The general sound plays until the exact one is made
- Open the arrow on a line to see its exact sounds
- Rest the mouse on a line to see where its file is and every name it can have
- Right-click a line to open its folder
- Replaced a file? Unpause the match: it plays from then on (Blitzball FF8 test 90)
- A line says the new file was picked up
- Takes:
pass_1.oggtopass_16.ogg, a different one each time - Made for Blitzball FF8 test 89 and newer (older logs still open)
- Open a saved log: reads
BlitzballFF8\BlitzballFF8.login the game folder BlitzballFF8.prev.lognext to it is the game before- Save this list: writes everything to a text file
- Download Source code (zip) from any release
- Install Python 3 (3.8 or newer)
- Double-click
build_exeonedir.bat(it installs everything it needs) - Find the app in
dist\echos_audio_monitor
- Made by AxlRose, with Claude (Anthropic's AI) helping write the code
- Questions and bug reports: Tsunamods Discord

