Repository navigation
Add per-scene output options and saved-scene camera selection - #1
Open
lowbassguy wants to merge 1 commit into
Open
lowbassguy wants to merge 1 commit into
lowbassguy wants to merge 1 commit into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Queued renders currently use the scene filename and PNG output, and choosing a specific camera requires typing its internal name. This adds per-scene controls for the output filename, image format, and a camera dropdown populated directly from the saved DUF file.
For example, a user can queue a scene, select its Side camera, and save the render as side-test.jpg without loading the scene while configuring the queue. Other render settings still come from the saved scene.
Changes:
Validation: 93 automated assertions with synthetic fixtures and no npm dependencies. Native checks on Windows / DAZ Studio 6 Public Build 6.26.2026.30002 include all four output formats, empty-scene camera discovery, selection persistence, and two selected-camera renders. Reproduction steps and coverage limits are in tests/README.md.
Camera changes must be saved before refreshing the list. Cameras created dynamically by scripts are not discovered. Native testing has not covered macOS, older DAZ versions, production-sized scenes, or full animated/multi-camera batches.
Thanks for sharing this script. These additions came from using it to prepare render batches; I'm happy to adjust the UI or split the changes if you prefer smaller contributions.