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Edit accuracy: accurate 271 (base branch 271), smooth 202 of thoseThe gate passes. Quarantined, measured but not gated (0) |
The filter tier stacks 32 offset copies of every moving element, and each copy is a full-size filter pass. With dozens of movers, live playback in Chrome without html-in-canvas drops frames (one 82-mover scene: 16% with GPU, 25% without). Eight copies, with the existing softening of 0.35x the step between copies, show no stepping at native resolution and drop 0.1% / 2.3% on the same scene. Renders (engine-mode seeks) keep 32 copies. A page that plays and then renders rebuilds each mover's filter in place.
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🤖 AI agent: sync/2026-11-10: rebased onto upstream |
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🤖 AI agent: Arcade fork patch. Do not merge.
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patch/preview-motion-blur-filter-copiesagainstmain, the upstream mirror, so the patch has one page for its diff, its revisions and its reason. Arcade's/hyperframes-updaterebases the branch ontomainand cherry-picks it ontoarcade; this PR is not part of that flow. When a rebuild changes the patch, itsgit range-diffagainst the previoussync/<date>/preview-motion-blur-filter-copiestag is posted as a comment.Why
The runtime's filter tier draws motion blur as 32 SVG offset copies of every moving element, and each copy is a full-size filter pass. With dozens of movers, live playback in Chrome without html-in-canvas drops frames. The patch uses fewer copies only while the page plays:
Checked locally on Chrome with an 82-mover scene: dropped frames fall from 15.7% to 0.1% with GPU, and from 25.4% to 2.3% without.
Upstream
Kept local. Upstream hard-codes 32 copies for both playback and render, and latest (0.9.17) still does.
Drop when
Upstream lets the preview filter tier use fewer copies than renders.
Arcade
Tracked in Arcade's issue tracker.