The problem is this line:
self.total = len(gen) if total is None else total
That is executed at the beginning. But len(gen) might change throughout the iteration, but progress_bar just assumes it keeps still.
What I really want is to use a timer (so "train for 1 hour" instead of "train for so and so epochs").
import time
class Timer:
def __init__(self, num_seconds):
self.num_seconds = num_seconds
self.i = None
def __len__(self):
if self.i is None: return 1
eps = 1e-7
t = time.time() - self.start
progress = t/num_seconds
return int((num_seconds*self.i)/(progress+eps)) # estimated size. Changes constantly.
def __iter__(self):
self.start = time.time()
self.i, t = 0, 0.0
while t <= self.num_seconds:
t = time.time() - self.start
self.i += 1
yield None
With this class, if you write
for t in Timer(3.0):
# do stuff
it runs for 3 seconds. But it doesn't work with the progress_bar :(
The problem is this line:
self.total = len(gen) if total is None else totalThat is executed at the beginning. But
len(gen)might change throughout the iteration, but progress_bar just assumes it keeps still.What I really want is to use a timer (so "train for 1 hour" instead of "train for so and so epochs").
With this class, if you write
it runs for 3 seconds. But it doesn't work with the
progress_bar:(