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馃悰 Bones do not inherit step interpolation in-game聽#396
Describe the bug
When animating in-game, children of bones with step interpolation keyframes do not use step interpolation (They interpolate over 1 tick instead of 0 ticks).
To Reproduce
Create a Blueprint with a hierarchy of bones like so:
parent_bone:
- child_bone:
Create an animation with step keyframes for parent_bone, and no keyframes for child_bone.
Export the Blueprint, then summon the Rig in-game.
Start the animation
Observe the child interpolating smoothly, and the parent interpolating instantly.
Expected behavior
The child_bone should interpolate the same way the parent does, instantly.
Desktop (please complete the following information):
Activity
TheAfroOfDoom commentedon Dec 28, 2025
@SnaveSutit do you still plan on fixing this?
i manually edited AJ's export mcfunctions to set each bone to have
interpolation_duration: 0and it looks as i hoped it would:interpolation_duration: 02025-12-28.04-05-52.mp4
interpolation_duration: 12025-12-28.04-10-32.mp4
馃悰 Inherit step interpolation through the whole bone chain
馃悰 Inherit step interpolation through the whole bone chain