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馃悰 Bones do not inherit step interpolation in-game聽#396

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Description

@SnaveSutit

Describe the bug
When animating in-game, children of bones with step interpolation keyframes do not use step interpolation (They interpolate over 1 tick instead of 0 ticks).

To Reproduce

  1. Create a Blueprint with a hierarchy of bones like so:
    parent_bone:
      - child_bone:
  2. Create an animation with step keyframes for parent_bone, and no keyframes for child_bone.
  3. Export the Blueprint, then summon the Rig in-game.
  4. Start the animation
  5. Observe the child interpolating smoothly, and the parent interpolating instantly.

Expected behavior
The child_bone should interpolate the same way the parent does, instantly.

Desktop (please complete the following information):

  • Animated Java Version: 1.6.4

Activity

  1. TheAfroOfDoom commented on Dec 28, 2025

    @TheAfroOfDoom

    @SnaveSutit do you still plan on fixing this?

    i manually edited AJ's export mcfunctions to set each bone to have interpolation_duration: 0 and it looks as i hoped it would:

    interpolation_duration: 0

    2025-12-28.04-05-52.mp4

    interpolation_duration: 1

    2025-12-28.04-10-32.mp4
  2. added a commit that references this issue on Sep 2, 2026
    f283f8f
  3. added a commit that references this issue on Sep 29, 2026
    cec56be
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